Lines Matching refs:cl_uchar
114 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1DArray()
116 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1DArray()
117 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1DArray()
118 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1DArray()
119 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1DArray()
131 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1DArray()
134 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1DArray()
135 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1DArray()
136 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1DArray()
137 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1DArray()
230 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2DArray()
233 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2DArray()
234 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2DArray()
235 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2DArray()
236 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2DArray()
248 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2DArray()
251 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2DArray()
252 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2DArray()
253 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2DArray()
254 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2DArray()
327 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTextureBuffer()
329 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTextureBuffer()
330 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTextureBuffer()
331 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTextureBuffer()
332 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTextureBuffer()
344 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTextureBuffer()
347 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTextureBuffer()
348 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTextureBuffer()
349 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTextureBuffer()
350 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTextureBuffer()
436 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1D()
438 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1D()
439 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1D()
440 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1D()
441 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1D()
453 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture1D()
456 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture1D()
457 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture1D()
458 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture1D()
459 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture1D()
616 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2D()
619 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2D()
620 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2D()
621 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2D()
622 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2D()
634 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture2D()
637 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture2D()
638 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture2D()
639 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture2D()
640 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture2D()
719 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture3D()
722 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture3D()
723 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture3D()
724 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture3D()
725 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture3D()
737 cl_uchar *p = (cl_uchar *)buffer; in CreateGLTexture3D()
740 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLTexture3D()
741 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLTexture3D()
742 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLTexture3D()
743 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLTexture3D()
932 cl_uchar *p = (cl_uchar *)buffer; in reorder_verification_buffer()
935 cl_uchar uc0 = p[i * 4 + 0]; in reorder_verification_buffer()
936 cl_uchar uc1 = p[i * 4 + 1]; in reorder_verification_buffer()
937 cl_uchar uc2 = p[i * 4 + 2]; in reorder_verification_buffer()
938 cl_uchar uc3 = p[i * 4 + 3]; in reorder_verification_buffer()
950 cl_uchar *p = (cl_uchar *)buffer; in reorder_verification_buffer()
953 cl_uchar uc0 = p[i * 4 + 0]; in reorder_verification_buffer()
954 cl_uchar uc1 = p[i * 4 + 1]; in reorder_verification_buffer()
955 cl_uchar uc2 = p[i * 4 + 2]; in reorder_verification_buffer()
956 cl_uchar uc3 = p[i * 4 + 3]; in reorder_verification_buffer()
1718 cl_uchar *p = (cl_uchar *)buffer; in CreateGLRenderbuffer()
1721 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLRenderbuffer()
1722 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLRenderbuffer()
1723 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLRenderbuffer()
1724 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLRenderbuffer()
1736 cl_uchar *p = (cl_uchar *)buffer; in CreateGLRenderbuffer()
1739 cl_uchar uc0 = p[i * 4 + 0]; in CreateGLRenderbuffer()
1740 cl_uchar uc1 = p[i * 4 + 1]; in CreateGLRenderbuffer()
1741 cl_uchar uc2 = p[i * 4 + 2]; in CreateGLRenderbuffer()
1742 cl_uchar uc3 = p[i * 4 + 3]; in CreateGLRenderbuffer()
2175 cl_uchar *p = (cl_uchar *)malloc(count * sizeof(cl_uchar)); in CreateRandomData()
2180 p[ i ] = (cl_uchar)genrand_int32(d); in CreateRandomData()
2285 cl_uchar* p = (cl_uchar*)buffer; in DumpGLBuffer()