Lines Matching refs:glTarget
755 void * ReadGLTexture( GLenum glTarget, GLuint glTexture, GLuint glBuf, GLint width, in ReadGLTexture() argument
761 glBindTexture(get_base_gl_target(glTarget), glTexture); in ReadGLTexture()
764 glGetTexLevelParameteriv( glTarget, 0, GL_TEXTURE_WIDTH, &realWidth ); in ReadGLTexture()
765 glGetTexLevelParameteriv( glTarget, 0, GL_TEXTURE_HEIGHT, &realHeight ); in ReadGLTexture()
766 glGetTexLevelParameteriv( glTarget, 0, GL_TEXTURE_DEPTH, &realDepth ); in ReadGLTexture()
771 glGetTexLevelParameteriv( glTarget, 0, GL_TEXTURE_INTERNAL_FORMAT, &realInternalFormat ); in ReadGLTexture()
776 GetGLTargetName( glTarget), in ReadGLTexture()
821 if (get_base_gl_target(glTarget) != GL_TEXTURE_BUFFER) { in ReadGLTexture()
834 if (get_base_gl_target(glTarget) != GL_TEXTURE_BUFFER) { in ReadGLTexture()
839 glGetTexImage( glTarget, 0, readBackFormat, readBackType, outBuffer ); in ReadGLTexture()
852 GetGLTargetName( glTarget), in ReadGLTexture()