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Lines Matching refs:outError

38   ExplicitType type, GLuint *outTextureID, int *outError,  in CreateGLTexture1DArray()  argument
41 *outError = 0; in CreateGLTexture1DArray()
67 *outError = -1; in CreateGLTexture1DArray()
88 *outError = -1; in CreateGLTexture1DArray()
99 *outError = -2; in CreateGLTexture1DArray()
151 ExplicitType type, GLuint *outTextureID, int *outError, in CreateGLTexture2DArray() argument
154 *outError = 0; in CreateGLTexture2DArray()
208 *outError = -1; in CreateGLTexture2DArray()
214 *outError = -2; in CreateGLTexture2DArray()
268 GLuint *outTex, GLuint *outBuf, int *outError, bool allocateMem, MTdata d) in CreateGLTextureBuffer() argument
271 *outError = 0; in CreateGLTextureBuffer()
313 *outError = -1; in CreateGLTextureBuffer()
364 GLuint *outTextureID, int *outError, bool allocateMem, MTdata d ) in CreateGLTexture1D() argument
366 *outError = 0; in CreateGLTexture1D()
393 *outError = -1; in CreateGLTexture1D()
412 *outError = -1; in CreateGLTexture1D()
421 *outError = -2; in CreateGLTexture1D()
475 int *outError, bool allocateMem, MTdata d ) in CreateGLTexture2D() argument
477 *outError = 0; in CreateGLTexture2D()
503 *outError = -1; in CreateGLTexture2D()
558 *outError = -1; in CreateGLTexture2D()
567 *outError = -2; in CreateGLTexture2D()
656 int *outError, MTdata d, bool allocateMem) in CreateGLTexture3D() argument
658 *outError = 0; in CreateGLTexture3D()
700 *outError = -1; in CreateGLTexture3D()
703 *outError = -2; in CreateGLTexture3D()
1041 … int *outError, bool allocateMem, MTdata d , bool fixedSampleLocations) in CreateGLTexture2DMultisample() argument
1131 *outError = GL_FRAMEBUFFER_UNSUPPORTED; in CreateGLTexture2DMultisample()
1138 *outError = status; in CreateGLTexture2DMultisample()
1299 ExplicitType type, GLuint *outTextureID, int *outError, in CreateGLTexture2DArrayMultisample() argument
1425 *outError = GL_FRAMEBUFFER_UNSUPPORTED; in CreateGLTexture2DArrayMultisample()
1432 *outError = status; in CreateGLTexture2DArrayMultisample()
1566 int *outError, MTdata d, bool allocateMem ) in CreateGLRenderbuffer() argument
1568 *outError = CreateGLRenderbufferRaw( width, height, attachment, glFormat, internalFormat, in CreateGLRenderbuffer()
1571 if( *outError != 0 ) in CreateGLRenderbuffer()
1586 *outError = 1701; in CreateGLRenderbuffer()
1615 *outError = -1; in CreateGLRenderbuffer()
1625 *outError = -1; in CreateGLRenderbuffer()
1696 *outError = -1; in CreateGLRenderbuffer()