Lines Matching refs:CL_RG
250 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32_FLOAT , CL_RG , CL_FLOAT , 32, 2, Texture…
251 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32_UINT , CL_RG , CL_UNSIGNED_INT32 , 32, 2, Texture…
252 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32_SINT , CL_RG , CL_SIGNED_INT32 , 32, 2, Texture…
253 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16_FLOAT , CL_RG , CL_HALF_FLOAT , 16, 2, Texture…
254 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16_UNORM , CL_RG , CL_UNORM_INT16 , 16, 2, Texture…
255 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16_UINT , CL_RG , CL_UNSIGNED_INT16 , 16, 2, Texture…
256 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16_SNORM , CL_RG , CL_SNORM_INT16 , 16, 2, Texture…
257 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16_SINT , CL_RG , CL_SIGNED_INT16 , 16, 2, Texture…
258 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8_UNORM , CL_RG , CL_UNORM_INT8 , 8, 2, Texture…
259 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8_UINT , CL_RG , CL_UNSIGNED_INT8 , 8, 2, Texture…
260 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8_SNORM , CL_RG , CL_SNORM_INT8 , 8, 2, Texture…
261 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8_SINT , CL_RG , CL_SIGNED_INT8 , 8, 2, Texture…