Lines Matching refs:CL_RGBA
237 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32B32A32_FLOAT , CL_RGBA , CL_FLOAT , 32, 4, Texture…
238 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32B32A32_UINT , CL_RGBA , CL_UNSIGNED_INT32 , 32, 4, Texture…
239 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32B32A32_SINT , CL_RGBA , CL_SIGNED_INT32 , 32, 4, Texture…
240 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_FLOAT , CL_RGBA , CL_HALF_FLOAT , 16, 4, Texture…
241 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_UNORM , CL_RGBA , CL_UNORM_INT16 , 16, 4, Texture…
242 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_UINT , CL_RGBA , CL_UNSIGNED_INT16 , 16, 4, Texture…
243 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_SNORM , CL_RGBA , CL_SNORM_INT16 , 16, 4, Texture…
244 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_SINT , CL_RGBA , CL_SIGNED_INT16 , 16, 4, Texture…
245 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_UNORM , CL_RGBA , CL_UNORM_INT8 , 8, 4, Texture…
246 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_UINT , CL_RGBA , CL_UNSIGNED_INT8 , 8, 4, Texture…
247 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_SNORM , CL_RGBA , CL_SNORM_INT8 , 8, 4, Texture…
248 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_SINT , CL_RGBA , CL_SIGNED_INT8 , 8, 4, Texture…