Lines Matching refs:CL_RGBA
270 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32B32A32_FLOAT , CL_RGBA , CL_FLOAT , 32, 4, Texture…
271 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32B32A32_UINT , CL_RGBA , CL_UNSIGNED_INT32 , 32, 4, Texture…
272 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R32G32B32A32_SINT , CL_RGBA , CL_SIGNED_INT32 , 32, 4, Texture…
273 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_FLOAT , CL_RGBA , CL_HALF_FLOAT , 16, 4, Texture…
274 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_UNORM , CL_RGBA , CL_UNORM_INT16 , 16, 4, Texture…
275 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_UINT , CL_RGBA , CL_UNSIGNED_INT16 , 16, 4, Texture…
276 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_SNORM , CL_RGBA , CL_SNORM_INT16 , 16, 4, Texture…
277 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R16G16B16A16_SINT , CL_RGBA , CL_SIGNED_INT16 , 16, 4, Texture…
278 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_UNORM , CL_RGBA , CL_UNORM_INT8 , 8, 4, Texture…
279 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_UINT , CL_RGBA , CL_UNSIGNED_INT8 , 8, 4, Texture…
280 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_SNORM , CL_RGBA , CL_SNORM_INT8 , 8, 4, Texture…
281 …ADD_TEXTURE_FORMAT( DXGI_FORMAT_R8G8B8A8_SINT , CL_RGBA , CL_SIGNED_INT8 , 8, 4, Texture…