Lines Matching refs:We
3 We haven't posted an update on the development status of ANGLE in quite some
17 We have recently completed the implementation of depth texture support
28 We have also made a number of improvements in the shader compiler.
30 * We addressed a number of defects related to scoping differences between HLSL and
31 GLSL and improved the scoping support in ANGLE's compiler front-end. We also
34 * We addressed a number of correctness issues in the GLSL to HLSL
35 translation process. We fixed some bugs related to constant propagation and
41 * We implemented detection
63 explicitly defined. We use these new functions instead of the original ones in
71 current ES 2.0 implementations. We would only be able to achieve parity with
76 We have also made a major change to ANGLE in the way the origin difference
116 isolated test-case) or in the form of code contributions. We have added a
118 process for contributing code. We do need to ask that you sign a Contributor