Lines Matching refs:instanced
51 attribute is "instanced." An instanced attribute does not
55 (Attributes which aren't instanced are repeated in their entirety
58 By specifying transform data in an instanced attribute or series
59 of instanced attributes, vertex shaders can, in concert with the
102 An attribute is referred to as "instanced" if its <divisor> value is
116 <count> - 1 of each enabled non-instanced array to the GL. <mode>
120 If an enabled vertex attribute array is instanced (it has a non-zero
177 from element <indices>[i] of each enabled non-instanced array.
183 If an enabled vertex attribute array is instanced (it has a non-zero
310 and it cannot be instanced. In ANGLE we can work around this by
316 2) Can all vertex attributes be instanced simultaneously?
320 divisor of 0, meaning that all attributes are instanced and none of
343 4) How much data is needed in a buffer for an instanced attribute?