Lines Matching refs:getSymbolTable
390 TSymbolTable &symbolTable = compiler.getSymbolTable(); in AddFragDataDeclaration()
495 TSymbolTable *symbolTable = &getSymbolTable(); in insertSampleMaskWritingLogic()
545 TSymbolTable *symbolTable = &getSymbolTable(); in insertRasterizationDiscardLogic()
604 return RunAtTheEndOfShader(this, root, assignment, &getSymbolTable()); in transformDepthBeforeCorrection()
716 TSymbolTable &symbolTable = getSymbolTable(); in translateImpl()
730 if (!RemoveInactiveInterfaceVariables(this, root, &getSymbolTable(), getAttributes(), in translateImpl()
788 driverUniforms->addComputeDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()
792 driverUniforms->addGraphicsDriverUniformsToShader(root, &getSymbolTable()); in translateImpl()
816 if (!ReplaceGLDepthRangeWithDriverUniform(this, root, driverUniforms, &getSymbolTable())) in translateImpl()
962 &getSymbolTable(), BuiltInVariable::gl_PointCoord(), in translateImpl()
973 &getSymbolTable(), specConst, driverUniforms)) in translateImpl()
980 if (!RewriteDfdy(this, compileOptions, root, getSymbolTable(), getShaderVersion(), in translateImpl()
1023 !ReplaceClipDistanceAssignments(this, root, &getSymbolTable(), getShaderType(), in translateImpl()
1035 !AppendPreRotation(this, root, &getSymbolTable(), specConst, driverUniforms)) in translateImpl()
1064 if (!AppendVertexShaderPositionYCorrectionToMain(this, root, &getSymbolTable(), negFlipY)) in translateImpl()
1167 &getSymbolTable())) in translateImpl()
1195 if (!NameNamelessUniformBuffers(this, root, &getSymbolTable())) in translate()
1199 if (!RewriteRowMajorMatrices(this, root, &getSymbolTable())) in translate()
1211 SpecConst specConst(&getSymbolTable(), compileOptions, getShaderType()); in translate()