Lines Matching refs:ShaderProgramID
18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \
20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \
23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \
25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \
28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \
30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \
33 void getUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \
69 void programUniform1d(ShaderProgramID programPacked, UniformLocation locationPacked, \
71 void programUniform1dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
73 void programUniform2d(ShaderProgramID programPacked, UniformLocation locationPacked, \
75 void programUniform2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
77 void programUniform3d(ShaderProgramID programPacked, UniformLocation locationPacked, \
79 void programUniform3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
81 void programUniform4d(ShaderProgramID programPacked, UniformLocation locationPacked, \
83 void programUniform4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
85 void programUniformMatrix2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
87 void programUniformMatrix2x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
89 void programUniformMatrix2x4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
91 void programUniformMatrix3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
93 void programUniformMatrix3x2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
95 void programUniformMatrix3x4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
97 void programUniformMatrix4dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
99 void programUniformMatrix4x2dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
101 void programUniformMatrix4x3dv(ShaderProgramID programPacked, UniformLocation locationPacked, \
126 void getActiveAtomicCounterBufferiv(ShaderProgramID programPacked, GLuint bufferIndex, \
143 void shaderStorageBlockBinding(ShaderProgramID programPacked, GLuint storageBlockIndex, \
274 void getnUniformdv(ShaderProgramID programPacked, UniformLocation locationPacked, \