Lines Matching refs:GLES1State
53 GLES1State &gles1State = glState->gles1(); in prepareForDraw()
156 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_CLIENT_STATE_ENABLE) || in prepareForDraw()
157 gles1State.isDirty(GLES1State::DIRTY_GLES1_CURRENT_VECTOR)) in prepareForDraw()
190 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_MATRICES)) in prepareForDraw()
215 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_TEXTURE_ENVIRONMENT)) in prepareForDraw()
295 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_ALPHA_TEST)) in prepareForDraw()
303 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_SHADE_MODEL)) in prepareForDraw()
309 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_MATERIAL)) in prepareForDraw()
323 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_LIGHTS)) in prepareForDraw()
378 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_FOG)) in prepareForDraw()
389 if (gles1State.isDirty(GLES1State::DIRTY_GLES1_CLIP_PLANES)) in prepareForDraw()
437 int GLES1Renderer::VertexArrayIndex(ClientVertexArrayType type, const GLES1State &gles1) in VertexArrayIndex()
623 GLES1State &gles1State = glState->gles1(); in initializeRendererProgram()
876 GLES1State &gles1 = glState->gles1(); in setAttributesEnabled()