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Lines Matching refs:glState

49 angle::Result GLES1Renderer::prepareForDraw(PrimitiveMode mode, Context *context, State *glState)  in prepareForDraw()  argument
51 ANGLE_TRY(initializeRendererProgram(context, glState)); in prepareForDraw()
53 GLES1State &gles1State = glState->gles1(); in prepareForDraw()
65 glState->getEnableFeature(GL_ALPHA_TEST)); in prepareForDraw()
67 glState->getEnableFeature(GL_LIGHTING)); in prepareForDraw()
69 glState->getEnableFeature(GL_RESCALE_NORMAL)); in prepareForDraw()
71 glState->getEnableFeature(GL_NORMALIZE)); in prepareForDraw()
73 glState->getEnableFeature(GL_COLOR_MATERIAL)); in prepareForDraw()
75 glState->getEnableFeature(GL_FOG)); in prepareForDraw()
80 uniformBuffers.clipPlaneEnables[i] = glState->getEnableFeature(GL_CLIP_PLANE0 + i); in prepareForDraw()
120 Texture *curr2DTexture = glState->getSamplerTexture(i, TextureType::_2D); in prepareForDraw()
394 uniformBuffers.clipPlaneEnables[i] = glState->getEnableFeature(GL_CLIP_PLANE0 + i); in prepareForDraw()
414 glState->getEnableFeature(GL_POINT_SPRITE_OES)); in prepareForDraw()
487 State *glState, in drawTexture() argument
496 const gl::Rectangle &viewport = glState->getViewport(); in drawTexture()
516 AttributesMask prevAttributesMask = glState->gles1().getVertexArraysAttributeMask(); in drawTexture()
518 setAttributesEnabled(context, glState, AttributesMask()); in drawTexture()
520 glState->gles1().setAllDirty(); in drawTexture()
524 setAttributesEnabled(context, glState, prevAttributesMask); in drawTexture()
572 State *glState, in linkProgram() argument
598 ANGLE_TRY(glState->onProgramExecutableChange(context, programObject)); in linkProgram()
617 angle::Result GLES1Renderer::initializeRendererProgram(Context *context, State *glState) in initializeRendererProgram() argument
623 GLES1State &gles1State = glState->gles1(); in initializeRendererProgram()
627 ANGLE_TRY(glState->setProgram(context, programObject)); in initializeRendererProgram()
663 ANGLE_TRY(linkProgram(context, glState, vertexShader, fragmentShader, attribLocs, in initializeRendererProgram()
780 ANGLE_TRY(glState->setProgram(context, programObject)); in initializeRendererProgram()
789 glState->setObjectDirty(GL_PROGRAM); in initializeRendererProgram()
874 void GLES1Renderer::setAttributesEnabled(Context *context, State *glState, AttributesMask mask) in setAttributesEnabled() argument
876 GLES1State &gles1 = glState->gles1(); in setAttributesEnabled()
887 int index = VertexArrayIndex(attrib, glState->gles1()); in setAttributesEnabled()