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Lines Matching defs:clampedCount

2622     GLsizei clampedCount                 = clampUniformCount(locationInfo, count, 1, v);  in setUniform1fv()  local
2635 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); in setUniform2fv() local
2648 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); in setUniform3fv() local
2661 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); in setUniform4fv() local
2677 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); in setUniform1iv() local
2696 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); in setUniform2iv() local
2709 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); in setUniform3iv() local
2722 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); in setUniform4iv() local
2735 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v); in setUniform1uiv() local
2748 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v); in setUniform2uiv() local
2761 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v); in setUniform3uiv() local
2774 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v); in setUniform4uiv() local
2789 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v); in setUniformMatrix2fv() local
2804 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v); in setUniformMatrix3fv() local
2819 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v); in setUniformMatrix4fv() local
2834 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v); in setUniformMatrix2x3fv() local
2849 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v); in setUniformMatrix2x4fv() local
2864 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v); in setUniformMatrix3x2fv() local
2879 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v); in setUniformMatrix3x4fv() local
2894 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v); in setUniformMatrix4x2fv() local
2909 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v); in setUniformMatrix4x3fv() local
4378 GLsizei clampedCount, in updateSamplerUniform()