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Lines Matching refs:infoLog

93                                        InfoLog &infoLog)  in ValidateGraphicsUniformsPerShader()  argument
108 LogLinkMismatch(infoLog, uniform.name, "uniform", linkError, in ValidateGraphicsUniformsPerShader()
227 InfoLog &infoLog) in LogUniformsExceedLimit() argument
229 infoLog << GetShaderTypeString(shaderType) << " shader " in LogUniformsExceedLimit()
750 gl::InfoLog &infoLog) in DoShaderVariablesMatch() argument
782 LogLinkMismatch(infoLog, input.name, "varying", linkError, mismatchedStructFieldName, in DoShaderVariablesMatch()
808 InfoLog &infoLog, in link() argument
815 if (!validateGraphicsUniforms(infoLog)) in link()
823 if (!flattenUniformsAndCheckCaps(caps, infoLog)) in link()
828 if (!checkMaxCombinedAtomicCounters(caps, infoLog)) in link()
833 if (!indexUniforms(infoLog, uniformLocationBindings)) in link()
841 bool UniformLinker::validateGraphicsUniforms(InfoLog &infoLog) const in validateGraphicsUniforms()
863 &linkedUniforms, infoLog)) in validateGraphicsUniforms()
874 bool UniformLinker::indexUniforms(InfoLog &infoLog, in indexUniforms() argument
884 if (!gatherUniformLocationsAndCheckConflicts(infoLog, uniformLocationBindings, in indexUniforms()
969 InfoLog &infoLog, in gatherUniformLocationsAndCheckConflicts() argument
1000 infoLog << "Multiple uniforms bound to location " << elementLocation << "."; in gatherUniformLocationsAndCheckConflicts()
1016 infoLog << "Multiple uniforms bound to location " << apiBoundLocation << "."; in gatherUniformLocationsAndCheckConflicts()
1069 InfoLog &infoLog) in flattenUniformsAndCheckCapsForShader() argument
1109 LogUniformsExceedLimit(shaderType, UniformType::Variable, maxUniforms, infoLog); in flattenUniformsAndCheckCapsForShader()
1117 caps.maxShaderTextureImageUnits[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1125 caps.maxShaderImageUniforms[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1133 caps.maxShaderAtomicCounters[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
1140 bool UniformLinker::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog) in flattenUniformsAndCheckCaps() argument
1158 unusedUniforms, infoLog)) in flattenUniformsAndCheckCaps()
1173 bool UniformLinker::checkMaxCombinedAtomicCounters(const Caps &caps, InfoLog &infoLog) in checkMaxCombinedAtomicCounters() argument
1183 infoLog << "atomic counter count exceeds MAX_COMBINED_ATOMIC_COUNTERS" in checkMaxCombinedAtomicCounters()
1505 bool LinkValidateProgramGlobalNames(InfoLog &infoLog, const HasAttachedShaders &programOrPipeline) in LinkValidateProgramGlobalNames() argument
1574 infoLog << "Name conflicts between uniform block field names: " in LinkValidateProgramGlobalNames()
1604 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name; in LinkValidateProgramGlobalNames()
1616 infoLog << "Name conflicts between a uniform and a uniform block field: " << fieldName; in LinkValidateProgramGlobalNames()
1632 gl::InfoLog &infoLog) in LinkValidateShaderInterfaceMatching() argument
1645 infoLog << GetShaderTypeString(backShaderType) in LinkValidateShaderInterfaceMatching()
1652 infoLog << GetShaderTypeString(frontShaderType) in LinkValidateShaderInterfaceMatching()
1665 *output, isSeparable, infoLog)) in LinkValidateShaderInterfaceMatching()
1679 infoLog << GetShaderTypeString(backShaderType) << " varying " << name in LinkValidateShaderInterfaceMatching()
1799 InfoLog &infoLog) in LinkValidateBuiltInVaryingsInvariant() argument
1844 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is " in LinkValidateBuiltInVaryingsInvariant()
1850 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is " in LinkValidateBuiltInVaryingsInvariant()
1864 InfoLog &infoLog) in LinkValidateBuiltInVaryings() argument
1873 outputShaderVersion, infoLog); in LinkValidateBuiltInVaryings()
1905 infoLog << "If either shader redeclares the built-in arrays gl_ClipDistance[] the " in LinkValidateBuiltInVaryings()
1914 infoLog << "If either shader redeclares the built-in arrays gl_CullDistance[] the " in LinkValidateBuiltInVaryings()