Lines Matching refs:AddCompressedFormat
863 void AddCompressedFormat(InternalFormatInfoMap *map, in AddCompressedFormat() function
1060 …AddCompressedFormat(&map, GL_COMPRESSED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap()
1061 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_R11_EAC, 4, 4, 1, 64, 1, false, Re… in BuildInternalFormatInfoMap()
1062 …AddCompressedFormat(&map, GL_COMPRESSED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap()
1063 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RG11_EAC, 4, 4, 1, 128, 2, false, Re… in BuildInternalFormatInfoMap()
1064 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap()
1065 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap()
1066 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, false, Re… in BuildInternalFormatInfoMap()
1067 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 4, 4, 1, 64, 3, true, Re… in BuildInternalFormatInfoMap()
1068 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 128, 4, false, Re… in BuildInternalFormatInfoMap()
1069 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, 4, 4, 1, 128, 4, true, Re… in BuildInternalFormatInfoMap()
1073 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 1, 64, 3, false, RequireExt<&… in BuildInternalFormatInfoMap()
1074 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 1, 64, 4, false, RequireExt<&… in BuildInternalFormatInfoMap()
1077 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&… in BuildInternalFormatInfoMap()
1080 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, 4, 4, 1, 128, 4, false, RequireExt<&… in BuildInternalFormatInfoMap()
1083 …AddCompressedFormat(&map, GL_ETC1_RGB8_OES, 4, 4, 1, 64, 3, false, RequireExt<&… in BuildInternalFormatInfoMap()
1087 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 4, 4, 1, 64, 3, true, RequireEx… in BuildInternalFormatInfoMap()
1088 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 4, 4, 1, 64, 4, true, RequireEx… in BuildInternalFormatInfoMap()
1089 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 4, 4, 1, 128, 4, true, RequireEx… in BuildInternalFormatInfoMap()
1090 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 4, 4, 1, 128, 4, true, RequireEx… in BuildInternalFormatInfoMap()
1094 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 4, 4, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1095 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, 5, 4, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1096 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, 5, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1097 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, 6, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1098 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, 6, 6, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1099 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, 8, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1100 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, 8, 6, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1101 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, 8, 8, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1102 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, 10, 5, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1103 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, 10, 6, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1104 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, 10, 8, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1105 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, 10, 10, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1106 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, 12, 10, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1107 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, 12, 12, 1, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1109 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, 4, 4, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1110 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, 5, 4, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1111 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, 5, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1112 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, 6, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1113 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, 6, 6, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1114 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, 8, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1115 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, 8, 6, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1116 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, 8, 8, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1117 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, 10, 5, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1118 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, 10, 6, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1119 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, 10, 8, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1120 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, 10, 10, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1121 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, 12, 10, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1122 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, 12, 12, 1, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1124 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_3x3x3_OES, 3, 3, 3, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1125 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES, 4, 3, 3, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1126 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES, 4, 4, 3, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1127 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES, 4, 4, 4, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1128 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES, 5, 4, 4, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1129 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES, 5, 5, 4, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1130 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES, 5, 5, 5, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1131 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES, 6, 5, 5, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1132 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES, 6, 6, 5, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1133 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES, 6, 6, 6, 128, 4, false, Req… in BuildInternalFormatInfoMap()
1135 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, 3, 3, 3, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1136 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, 4, 3, 3, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1137 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, 4, 4, 3, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1138 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, 4, 4, 4, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1139 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, 5, 4, 4, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1140 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, 5, 5, 4, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1141 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, 5, 5, 5, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1142 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, 6, 5, 5, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1143 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, 6, 6, 5, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1144 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, 6, 6, 6, 128, 4, true, Req… in BuildInternalFormatInfoMap()
1148 …AddCompressedFormat(&map, GL_COMPRESSED_RED_RGTC1_EXT, 4, 4, 1, 64, 1, false, Requi… in BuildInternalFormatInfoMap()
1149 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 4, 4, 1, 64, 1, false, Requi… in BuildInternalFormatInfoMap()
1150 …AddCompressedFormat(&map, GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 4, 4, 1, 128, 2, false, Requi… in BuildInternalFormatInfoMap()
1151 …AddCompressedFormat(&map, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 4, 4, 1, 128, 2, false, Requi… in BuildInternalFormatInfoMap()
1155 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT, 4, 4, 1, 128, 4, false, Requ… in BuildInternalFormatInfoMap()
1156 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT, 4, 4, 1, 128, 4, true, Requ… in BuildInternalFormatInfoMap()
1157 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT, 4, 4, 1, 128, 4, false, Requ… in BuildInternalFormatInfoMap()
1158 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, 4, 4, 1, 128, 4, false, Requ… in BuildInternalFormatInfoMap()
1162 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, 4, 4, 1, 64, 3, false, Requ… in BuildInternalFormatInfoMap()
1163 …AddCompressedFormat(&map, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, 8, 4, 1, 64, 3, false, Requ… in BuildInternalFormatInfoMap()
1164 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 4, 4, 1, 64, 4, false, Requ… in BuildInternalFormatInfoMap()
1165 …AddCompressedFormat(&map, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, 8, 4, 1, 64, 4, false, Requ… in BuildInternalFormatInfoMap()
1169 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, 8, 4, 1, 64, 3, true,… in BuildInternalFormatInfoMap()
1170 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, 4, 4, 1, 64, 3, true,… in BuildInternalFormatInfoMap()
1171 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, 8, 4, 1, 64, 4, true,… in BuildInternalFormatInfoMap()
1172 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, 4, 4, 1, 64, 4, true,… in BuildInternalFormatInfoMap()
1183 …AddCompressedFormat(&map, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1184 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1185 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1186 …AddCompressedFormat(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()
1187 …AddCompressedFormat(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE, 4, 4, 1… in BuildInternalFormatInfoMap()