Lines Matching refs:RangeUI
783 gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const in getUsedSamplerRange()
865 gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const in getUsedImageRange()
998 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh); in load()
1025 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh); in load()
1027 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh); in load()
1032 mUsedComputeAtomicCounterRange = gl::RangeUI(atomicCounterRangeLow, atomicCounterRangeHigh); in load()
2580 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(), in defineUniformsAndAssignRegisters()
2584 gl::RangeUI(mUsedComputeAtomicCounterRange.high(), mUsedComputeAtomicCounterRange.high()); in defineUniformsAndAssignRegisters()
2819 gl::RangeUI *outUsedRange) in AssignSamplers()
2838 *outUsedRange = gl::RangeUI(low, high); in AssignSamplers()
2881 mUsedComputeAtomicCounterRange = gl::RangeUI(firstRegister, lastRegister + 1); in assignAllAtomicCounterRegisters()
2943 gl::RangeUI *outUsedRange) in AssignImages()
2960 *outUsedRange = gl::RangeUI(low, high); in AssignImages()
2978 *outUsedRange = gl::RangeUI(low, high); in AssignImages()