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Lines Matching refs:ShaderExecutableD3D

555     ShaderExecutableD3D *getExecutable() { return mExecutable; }  in getExecutable()
582 ShaderExecutableD3D *mExecutable = nullptr;
594 ShaderExecutableD3D *shaderExecutable) in VertexExecutable()
661 ShaderExecutableD3D *shaderExecutable) in PixelExecutable()
672 std::unique_ptr<ShaderExecutableD3D> shaderExecutable) in ComputeExecutable()
1188 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables()
1223 ShaderExecutableD3D *shaderExecutable = nullptr; in loadBinaryShaderExecutables()
1242 for (std::unique_ptr<ShaderExecutableD3D> &geometryExe : mGeometryExecutables) in loadBinaryShaderExecutables()
1252 ShaderExecutableD3D *geometryExecutable = nullptr; in loadBinaryShaderExecutables()
1286 ShaderExecutableD3D *computeExecutable = nullptr; in loadBinaryShaderExecutables()
1299 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in loadBinaryShaderExecutables()
1540 ShaderExecutableD3D **outExecutable, in getPixelExecutableForCachedOutputLayout()
1554 ShaderExecutableD3D *pixelExecutable = nullptr; in getPixelExecutableForCachedOutputLayout()
1582 ShaderExecutableD3D **outExectuable, in getVertexExecutableForCachedInputLayout()
1597 ShaderExecutableD3D *vertexExecutable = nullptr; in getVertexExecutableForCachedInputLayout()
1626 ShaderExecutableD3D **outExecutable, in getGeometryExecutableForPrimitiveType()
1659 ShaderExecutableD3D *geometryExecutable = nullptr; in getGeometryExecutableForPrimitiveType()
1777 ShaderExecutableD3D *computeExecutable = nullptr; in run()
1828 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable(); in wait()
1829 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable(); in wait()
1830 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable(); in wait()
1991 ShaderExecutableD3D **outExecutable, in getComputeExecutableForImage2DBindLayout()
2006 ShaderExecutableD3D *computeExecutable = nullptr; in getComputeExecutableForImage2DBindLayout()
2019 std::unique_ptr<ShaderExecutableD3D>(computeExecutable)))); in getComputeExecutableForImage2DBindLayout()