Lines Matching refs:mAttachedShaders
410 mAttachedShaders(attachedShaders), in ProgramD3DMetadata()
423 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesBroadcast()
430 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesSecondaryColor()
436 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesFragDepth()
442 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesPointCoord()
448 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesFragCoord()
454 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in usesPointSize()
471 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in hasANGLEMultiviewEnabled()
477 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in usesVertexID()
483 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesViewID()
519 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Fragment]; in usesMultipleFragmentOuts()
526 const rx::ShaderD3D *shader = mAttachedShaders[gl::ShaderType::Vertex]; in usesCustomOutVars()
540 return mAttachedShaders[gl::ShaderType::Fragment]; in getFragmentShader()