Lines Matching refs:TextureD3D_3D
2382 TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer) in TextureD3D_3D() function in rx::TextureD3D_3D
2391 void TextureD3D_3D::onDestroy(const gl::Context *context) in onDestroy()
2403 TextureD3D_3D::~TextureD3D_3D() {} in ~TextureD3D_3D()
2405 ImageD3D *TextureD3D_3D::getImage(int level, int layer) const in getImage()
2412 ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const in getImage()
2420 GLsizei TextureD3D_3D::getLayerCount(int level) const in getLayerCount()
2426 GLsizei TextureD3D_3D::getWidth(GLint level) const in getWidth()
2434 GLsizei TextureD3D_3D::getHeight(GLint level) const in getHeight()
2442 GLsizei TextureD3D_3D::getDepth(GLint level) const in getDepth()
2450 GLenum TextureD3D_3D::getInternalFormat(GLint level) const in getInternalFormat()
2458 bool TextureD3D_3D::isDepth(GLint level) const in isDepth()
2463 bool TextureD3D_3D::isSRGB(GLint level) const in isSRGB()
2468 angle::Result TextureD3D_3D::setEGLImageTarget(const gl::Context *context, in setEGLImageTarget()
2476 angle::Result TextureD3D_3D::setImage(const gl::Context *context, in setImage()
2522 angle::Result TextureD3D_3D::setSubImage(const gl::Context *context, in setSubImage()
2551 angle::Result TextureD3D_3D::setCompressedImage(const gl::Context *context, in setCompressedImage()
2568 angle::Result TextureD3D_3D::setCompressedSubImage(const gl::Context *context, in setCompressedSubImage()
2582 angle::Result TextureD3D_3D::copyImage(const gl::Context *context, in copyImage()
2592 angle::Result TextureD3D_3D::copySubImage(const gl::Context *context, in copySubImage()
2634 angle::Result TextureD3D_3D::copyTexture(const gl::Context *context, in copyTexture()
2694 angle::Result TextureD3D_3D::copySubTexture(const gl::Context *context, in copySubTexture()
2745 angle::Result TextureD3D_3D::setStorage(const gl::Context *context, in setStorage()
2782 angle::Result TextureD3D_3D::bindTexImage(const gl::Context *context, egl::Surface *surface) in bindTexImage()
2788 angle::Result TextureD3D_3D::releaseTexImage(const gl::Context *context) in releaseTexImage()
2794 angle::Result TextureD3D_3D::initMipmapImages(const gl::Context *context) in initMipmapImages()
2811 angle::Result TextureD3D_3D::getRenderTarget(const gl::Context *context, in getRenderTarget()
2831 angle::Result TextureD3D_3D::initializeStorage(const gl::Context *context, bool renderTarget) in initializeStorage()
2861 angle::Result TextureD3D_3D::createCompleteStorage(bool renderTarget, in createCompleteStorage()
2882 angle::Result TextureD3D_3D::setCompleteTexStorage(const gl::Context *context, in setCompleteTexStorage()
2896 angle::Result TextureD3D_3D::updateStorage(const gl::Context *context) in updateStorage()
2917 bool TextureD3D_3D::isValidLevel(int level) const in isValidLevel()
2922 bool TextureD3D_3D::isLevelComplete(int level) const in isLevelComplete()
2971 bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const in isImageComplete()
2976 angle::Result TextureD3D_3D::updateStorageLevel(const gl::Context *context, int level) in updateStorageLevel()
2992 angle::Result TextureD3D_3D::redefineImage(const gl::Context *context, in redefineImage()
3023 gl::ImageIndexIterator TextureD3D_3D::imageIterator() const in imageIterator()
3030 gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const in getImageIndex()
3036 bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const in isValidIndex()
3042 void TextureD3D_3D::markAllImagesDirty() in markAllImagesDirty()
3051 GLint TextureD3D_3D::getLevelZeroDepth() const in getLevelZeroDepth()