Lines Matching refs:mVertexBuffer
536 mVertexBuffer(), in Blit11()
598 ANGLE_TRY(mRenderer->allocateResource(context11, vbDesc, &mVertexBuffer)); in initResources()
599 mVertexBuffer.setDebugName("Blit11 vertex buffer"); in initResources()
849 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in swizzleTexture()
863 deviceContext->Unmap(mVertexBuffer.get(), 0); in swizzleTexture()
880 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in swizzleTexture()
979 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyTexture()
989 deviceContext->Unmap(mVertexBuffer.get(), 0); in copyTexture()
994 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in copyTexture()
1083 ANGLE_TRY(mRenderer->mapResource(context, mVertexBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, in copyDepth()
1093 deviceContext->Unmap(mVertexBuffer.get(), 0); in copyDepth()
1098 stateManager->setSingleVertexBuffer(&mVertexBuffer, stride, 0); in copyDepth()