Lines Matching refs:mDepthStencilStateKey
272 mDepthStencilStateKey.depthTest = false; in ensureResourcesInitialized()
273 mDepthStencilStateKey.depthMask = false; in ensureResourcesInitialized()
274 mDepthStencilStateKey.depthFunc = GL_ALWAYS; in ensureResourcesInitialized()
275 mDepthStencilStateKey.stencilWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
276 mDepthStencilStateKey.stencilBackWritemask = static_cast<GLuint>(-1); in ensureResourcesInitialized()
277 mDepthStencilStateKey.stencilBackMask = 0; in ensureResourcesInitialized()
278 mDepthStencilStateKey.stencilTest = false; in ensureResourcesInitialized()
279 mDepthStencilStateKey.stencilMask = 0; in ensureResourcesInitialized()
280 mDepthStencilStateKey.stencilFail = GL_REPLACE; in ensureResourcesInitialized()
281 mDepthStencilStateKey.stencilPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
282 mDepthStencilStateKey.stencilPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
283 mDepthStencilStateKey.stencilFunc = GL_ALWAYS; in ensureResourcesInitialized()
284 mDepthStencilStateKey.stencilBackFail = GL_REPLACE; in ensureResourcesInitialized()
285 mDepthStencilStateKey.stencilBackPassDepthFail = GL_REPLACE; in ensureResourcesInitialized()
286 mDepthStencilStateKey.stencilBackPassDepthPass = GL_REPLACE; in ensureResourcesInitialized()
287 mDepthStencilStateKey.stencilBackFunc = GL_ALWAYS; in ensureResourcesInitialized()
657 mDepthStencilStateKey.depthTest = clearParams.clearDepth; in clearFramebuffer()
658 mDepthStencilStateKey.depthMask = clearParams.clearDepth; in clearFramebuffer()
659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
660 mDepthStencilStateKey.stencilTest = clearParams.clearStencil; in clearFramebuffer()
663 ANGLE_TRY(mRenderer->getDepthStencilState(context, mDepthStencilStateKey, &dsState)); in clearFramebuffer()