Lines Matching refs:mRenderer
29 : mRenderer(renderer), in Image11()
132 const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps(); in isDirty()
244 d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps()); in redefine()
294 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadData()
335 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in loadCompressedData()
383 d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
414 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in copyFromFramebuffer()
422 result = mRenderer->getScratchMemoryBuffer(GetImplAs<Context11>(context), bufferSize, in copyFromFramebuffer()
429 result = mRenderer->readFromAttachment( in copyFromFramebuffer()
440 result = mRenderer->readFromAttachment( in copyFromFramebuffer()
462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion()
491 mRenderer->allocateResource(GetImplAs<Context11>(context), resolveDesc, &resolveTex)); in copyWithoutConversion()
539 d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); in createStagingTexture()
569 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, in createStagingTexture()
572 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture()
578 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture()
608 context, mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, in createStagingTexture()
611 ANGLE_TRY(mRenderer->allocateTexture(context11, desc, formatInfo, in createStagingTexture()
617 mRenderer->allocateTexture(context11, desc, formatInfo, &mStagingTexture)); in createStagingTexture()
648 mRenderer->mapResource(context, stagingTexture->get(), subresourceIndex, mapType, 0, map)); in map()
652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map()
671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap()