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Lines Matching refs:mStateManager

412       mStateManager(this),  in Renderer11()
1687 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawWithGeometryShaderAndTransformFeedback()
1693 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()
1713 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()
1720 mStateManager.setGeometryShader(&GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader()); in drawWithGeometryShaderAndTransformFeedback()
1741 if (mStateManager.getCullEverything()) in drawArrays()
1746 ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawArrays()
1795 ANGLE_TRY(mStateManager.updateVertexOffsetsForPointSpritesEmulation( in drawArrays()
1802 mStateManager.invalidateVertexBuffer(); in drawArrays()
1832 if (mStateManager.getCullEverything()) in drawElements()
1845 const ProgramD3D *programD3D = mStateManager.getProgramD3D(); in drawElements()
1907 mStateManager.updateVertexOffsetsForPointSpritesEmulation(context, startVertex, i)); in drawElements()
1911 mStateManager.invalidateVertexBuffer(); in drawElements()
1917 if (mStateManager.getCullEverything()) in drawArraysIndirect()
1939 if (mStateManager.getCullEverything()) in drawElementsIndirect()
2020 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawLineLoop()
2100 mStateManager.setIndexBuffer(d3dIndexBuffer.get(), indexFormat, offset); in drawTriangleFan()
2118 mStateManager.deinitialize(); in releaseDeviceResources()
4051 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute()
4077 ANGLE_TRY(mStateManager.updateStateForCompute(context, groups[0], groups[1], groups[2])); in dispatchComputeIndirect()