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Lines Matching refs:OP

51 #define ANGLE_RESOURCE_TYPE_OP(NAME, OP)                                                       \  argument
52 OP(NAME, BlendState, ID3D11BlendState, D3D11_BLEND_DESC, void) \
53 OP(NAME, Buffer, ID3D11Buffer, D3D11_BUFFER_DESC, const D3D11_SUBRESOURCE_DATA) \
54 OP(NAME, ComputeShader, ID3D11ComputeShader, ShaderData, void) \
55 OP(NAME, DepthStencilState, ID3D11DepthStencilState, D3D11_DEPTH_STENCIL_DESC, void) \
56 OP(NAME, DepthStencilView, ID3D11DepthStencilView, D3D11_DEPTH_STENCIL_VIEW_DESC, \
58 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
60 OP(NAME, InputLayout, ID3D11InputLayout, InputElementArray, const ShaderData) \
61 OP(NAME, PixelShader, ID3D11PixelShader, ShaderData, void) \
62 OP(NAME, Query, ID3D11Query, D3D11_QUERY_DESC, void) \
63 OP(NAME, RasterizerState, ID3D11RasterizerState, D3D11_RASTERIZER_DESC, void) \
64 OP(NAME, RenderTargetView, ID3D11RenderTargetView, D3D11_RENDER_TARGET_VIEW_DESC, \
66 OP(NAME, SamplerState, ID3D11SamplerState, D3D11_SAMPLER_DESC, void) \
67 OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
69 OP(NAME, UnorderedAccessView, ID3D11UnorderedAccessView, D3D11_UNORDERED_ACCESS_VIEW_DESC, \
71 OP(NAME, Texture2D, ID3D11Texture2D, D3D11_TEXTURE2D_DESC, const D3D11_SUBRESOURCE_DATA) \
72 OP(NAME, Texture3D, ID3D11Texture3D, D3D11_TEXTURE3D_DESC, const D3D11_SUBRESOURCE_DATA) \
73 OP(NAME, VertexShader, ID3D11VertexShader, ShaderData, void)
115 #define ANGLE_RESOURCE_TYPE_TO_TYPE(NAME, OP) \ argument
118 ANGLE_RESOURCE_TYPE_OP(NAME, OP) \
136 #define ANGLE_TYPE_TO_RESOURCE_TYPE(NAME, OP) \ argument
139 ANGLE_RESOURCE_TYPE_OP(NAME, OP) \