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Lines Matching refs:constantBuffer

3477     const d3d11::Buffer *constantBuffer = nullptr;  in applyComputeUniforms()  local
3478 ANGLE_TRY(computeUniformStorage->getConstantBuffer(context, mRenderer, &constantBuffer)); in applyComputeUniforms()
3485 UpdateUniformBuffer(deviceContext, computeUniformStorage, constantBuffer); in applyComputeUniforms()
3489 if (mCurrentComputeConstantBuffer != constantBuffer->getSerial()) in applyComputeUniforms()
3493 constantBuffer->getPointer()); in applyComputeUniforms()
3494 mCurrentComputeConstantBuffer = constantBuffer->getSerial(); in applyComputeUniforms()
3545 const d3d11::Buffer *constantBuffer = nullptr; in syncUniformBuffersForShader() local
3550 uniformBufferSize, &constantBuffer, in syncUniformBuffersForShader()
3552 ASSERT(constantBuffer); in syncUniformBuffersForShader()
3558 if (mCurrentConstantBufferVS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()
3569 constantBuffer->getPointer(), in syncUniformBuffersForShader()
3575 constantBuffer->getPointer()); in syncUniformBuffersForShader()
3578 mCurrentConstantBufferVS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()
3586 if (mCurrentConstantBufferPS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()
3596 constantBuffer->getPointer(), in syncUniformBuffersForShader()
3602 constantBuffer->getPointer()); in syncUniformBuffersForShader()
3605 mCurrentConstantBufferPS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()
3613 if (mCurrentConstantBufferCS[bufferIndex] == constantBuffer->getSerial() && in syncUniformBuffersForShader()
3623 constantBuffer->getPointer(), in syncUniformBuffersForShader()
3629 constantBuffer->getPointer()); in syncUniformBuffersForShader()
3632 mCurrentConstantBufferCS[cache.registerIndex] = constantBuffer->getSerial(); in syncUniformBuffersForShader()