Lines Matching refs:getDeviceContext
663 renderer->getDeviceContext()->Unmap(driverConstantBuffer.get(), 0); in updateBuffer()
773 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal()
819 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal()
1256 mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState->get(), blendColors, sampleMask); in syncBlendState()
1327 mRenderer->getDeviceContext()->OMSetDepthStencilState(d3dState->get(), dxStencilRef); in syncDepthStencilState()
1368 mRenderer->getDeviceContext()->RSSetState(dxRasterState); in syncRasterizerState()
1401 mRenderer->getDeviceContext()->RSSetScissorRects(1, &rect); in syncScissorRectangle()
1488 mRenderer->getDeviceContext()->RSSetViewports(1, &dxViewport); in syncViewport()
1693 mRenderer->getDeviceContext()->OMSetRenderTargets(1, &rtv, dsv); in setRenderTarget()
1713 mRenderer->getDeviceContext()->OMSetRenderTargets(numRTVs, (numRTVs > 0) ? rtvs : nullptr, dsv); in setRenderTargets()
1824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs()
1848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs()
2029 mRenderer->getDeviceContext()->OMSetRenderTargets(maxExistingRT, framebufferRTVs.data(), in syncFramebuffer()
2095 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal()
2146 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges()
2379 mRenderer->getDeviceContext()->IASetPrimitiveTopology(primitiveTopology); in setPrimitiveTopologyInternal()
2405 mRenderer->getDeviceContext()->VSSetShader(appliedShader, nullptr, 0); in setVertexShader()
2418 mRenderer->getDeviceContext()->GSSetShader(appliedShader, nullptr, 0); in setGeometryShader()
2431 mRenderer->getDeviceContext()->PSSetShader(appliedShader, nullptr, 0); in setPixelShader()
2444 mRenderer->getDeviceContext()->CSSetShader(appliedShader, nullptr, 0); in setComputeShader()
2452 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer()
2481 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer()
2511 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState()
2527 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimpleBlendState()
2543 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setRasterizerState()
2572 mRenderer->getDeviceContext()->RSSetViewports(1, &viewport); in setSimpleViewport()
2579 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setSimplePixelTextureAndSampler()
2600 mRenderer->getDeviceContext()->RSSetScissorRects(1, &d3dRect); in setScissorRectD3D()
2630 auto *deviceContext = mRenderer->getDeviceContext(); in setSamplerState()
3232 mRenderer->getDeviceContext()->IASetIndexBuffer(buffer, indexFormat, offset); in syncIndexBuffer()
3334 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyUniformsForShader()
3398 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyDriverUniformsForShader()
3444 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyDriverUniforms()
3480 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyComputeUniforms()
3522 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in syncUniformBuffersForShader()
3848 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in syncTransformFeedbackBuffers()