Lines Matching refs:mVertex
480 mVertex.multiviewWriteToViewportIndex = index; in setMultiviewWriteToViewportIndex()
498 mVertex.viewAdjust[0] = static_cast<float>((glViewport.width - dxViewport.Width) + in onViewportChange()
501 mVertex.viewAdjust[1] = static_cast<float>((glViewport.height - dxViewport.Height) + in onViewportChange()
504 mVertex.viewAdjust[2] = static_cast<float>(glViewport.width) / dxViewport.Width; in onViewportChange()
505 mVertex.viewAdjust[3] = static_cast<float>(glViewport.height) / dxViewport.Height; in onViewportChange()
515 mVertex.viewCoords[0] = mPixel.viewCoords[0]; in onViewportChange()
516 mVertex.viewCoords[1] = mPixel.viewCoords[1]; in onViewportChange()
517 mVertex.viewCoords[2] = mPixel.viewCoords[2]; in onViewportChange()
518 mVertex.viewCoords[3] = mPixel.viewCoords[3]; in onViewportChange()
526 mVertex.depthRange[0] = zNear; in onViewportChange()
527 mVertex.depthRange[1] = zFar; in onViewportChange()
528 mVertex.depthRange[2] = zFar - zNear; in onViewportChange()
539 mVertex.viewScale[0] = mPixel.viewScale[0]; in onViewportChange()
540 mVertex.viewScale[1] = mPixel.viewScale[1]; in onViewportChange()
549 bool firstVertexDirty = (mVertex.firstVertex != newFirstVertex); in onFirstVertexChange()
552 mVertex.firstVertex = newFirstVertex; in onFirstVertexChange()
629 data = reinterpret_cast<const uint8_t *>(&mVertex); in updateBuffer()