Lines Matching refs:offscreenSRVDesc
324 D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc; in resetOffscreenColorBuffer() local
325 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in resetOffscreenColorBuffer()
326 offscreenSRVDesc.ViewDimension = in resetOffscreenColorBuffer()
328 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; in resetOffscreenColorBuffer()
329 offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1); in resetOffscreenColorBuffer()
333 result = mRenderer->allocateResource(displayD3D, offscreenSRVDesc, mOffscreenTexture.get(), in resetOffscreenColorBuffer()
1000 D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc; in getRenderTargetShaderResource() local
1001 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat; in getRenderTargetShaderResource()
1002 offscreenSRVDesc.ViewDimension = in getRenderTargetShaderResource()
1004 offscreenSRVDesc.Texture2D.MostDetailedMip = 0; in getRenderTargetShaderResource()
1005 offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1); in getRenderTargetShaderResource()
1007 result = mRenderer->allocateResource(context, offscreenSRVDesc, in getRenderTargetShaderResource()