Lines Matching refs:addConst
491 float *addConst = &psConst[4]; in setFormatConvertShaders() local
501 addConst[X] = 0; in setFormatConvertShaders()
502 addConst[Y] = 0; in setFormatConvertShaders()
503 addConst[Z] = 0; in setFormatConvertShaders()
504 addConst[W] = 0; in setFormatConvertShaders()
512 addConst[X] = 0; in setFormatConvertShaders()
513 addConst[Y] = 0; in setFormatConvertShaders()
514 addConst[Z] = 0; in setFormatConvertShaders()
515 addConst[W] = 1; in setFormatConvertShaders()
523 addConst[X] = 0; in setFormatConvertShaders()
524 addConst[Y] = 0; in setFormatConvertShaders()
525 addConst[Z] = 0; in setFormatConvertShaders()
526 addConst[W] = 1; in setFormatConvertShaders()
534 addConst[X] = 0; in setFormatConvertShaders()
535 addConst[Y] = 0; in setFormatConvertShaders()
536 addConst[Z] = 0; in setFormatConvertShaders()
537 addConst[W] = 1; in setFormatConvertShaders()
545 addConst[X] = 0; in setFormatConvertShaders()
546 addConst[Y] = 0; in setFormatConvertShaders()
547 addConst[Z] = 0; in setFormatConvertShaders()
548 addConst[W] = 0; in setFormatConvertShaders()
556 addConst[X] = 0; in setFormatConvertShaders()
557 addConst[Y] = 0; in setFormatConvertShaders()
558 addConst[Z] = 0; in setFormatConvertShaders()
559 addConst[W] = 1; in setFormatConvertShaders()
567 addConst[X] = 0; in setFormatConvertShaders()
568 addConst[Y] = 0; in setFormatConvertShaders()
569 addConst[Z] = 0; in setFormatConvertShaders()
570 addConst[W] = 0; in setFormatConvertShaders()