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Lines Matching refs:mStateManager

102 Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this)  in Renderer9()
414 mStateManager.initialize(); in initializeDevice()
1126 mStateManager.resetDirtyBits(); in updateState()
1133 mStateManager.setScissorState(scissor, enabled); in setScissorRectangle()
1161 mStateManager.setBlendDepthRasterStates(glState, mask); in setBlendDepthRasterStates()
1172 mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport); in setViewport()
1327 mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize); in applyRenderTarget()
1328 mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize); in applyRenderTarget()
1336 mStateManager.forceSetBlendState(); in applyRenderTarget()
1337 mStateManager.forceSetScissorState(); in applyRenderTarget()
1338 mStateManager.setRenderTargetBounds(renderTargetWidth, renderTargetHeight); in applyRenderTarget()
1790 mStateManager.forceSetDXUniformsState(); in applyShaders()
1797 mStateManager.setShaderConstants(); in applyShaders()
2081 int renderTargetWidth = mStateManager.getRenderTargetWidth(); in clear()
2082 int renderTargetHeight = mStateManager.getRenderTargetHeight(); in clear()
2147 mStateManager.forceSetRasterState(); in markAllStateDirty()
2148 mStateManager.forceSetDepthStencilState(); in markAllStateDirty()
2149 mStateManager.forceSetBlendState(); in markAllStateDirty()
2150 mStateManager.forceSetScissorState(); in markAllStateDirty()
2151 mStateManager.forceSetViewportState(); in markAllStateDirty()
2171 mStateManager.forceSetDXUniformsState(); in markAllStateDirty()