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Lines Matching refs:_2D

309     ANGLE_TRY(getBlitProgram(context, gl::TextureType::_2D, GL_FLOAT, GL_FLOAT, &blitProgram));  in copySubImageToLUMAWorkaroundTexture()
321 mStateManager->bindTexture(gl::TextureType::_2D, mScratchTextures[0]); in copySubImageToLUMAWorkaroundTexture()
340 mStateManager->bindTexture(gl::TextureType::_2D, mScratchTextures[1]); in copySubImageToLUMAWorkaroundTexture()
360 mStateManager->bindTexture(gl::TextureType::_2D, mScratchTextures[0]); in copySubImageToLUMAWorkaroundTexture()
449 ANGLE_TRY(getBlitProgram(context, gl::TextureType::_2D, GL_FLOAT, GL_FLOAT, &blitProgram)); in blitColorBufferWithShader()
490 mStateManager->bindTexture(gl::TextureType::_2D, textureId); in blitColorBufferWithShader()
539 mStateManager->bindTexture(gl::TextureType::_2D, textureId); in blitColorBufferWithShader()
577 ASSERT(source->getType() == gl::TextureType::_2D || in copySubTexture()
697 ASSERT(source->getType() == gl::TextureType::_2D || in copySubTextureCPUReadback()
725 gl::TextureType scratchTextureType = gl::TextureType::_2D; in copySubTextureCPUReadback()
1046 const gl::TextureType sourceType = gl::TextureType::_2D; in generateSRGBMipmap()
1047 const gl::TextureTarget sourceTarget = gl::TextureTarget::_2D; in generateSRGBMipmap()
1166 if (nativegl::SupportsNativeRendering(mFunctions, gl::TextureType::_2D, internalFormat)) in initializeResources()
1189 mStateManager->bindTexture(gl::TextureType::_2D, texture); in orphanScratchTextures()
1230 mStateManager->bindTexture(gl::TextureType::_2D, texture); in setScratchTextureParameter()
1360 case gl::TextureType::_2D: in getBlitProgram()