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Lines Matching refs:blitProgram

238     for (const auto &blitProgram : mBlitPrograms)  in ~BlitGL()  local
240 mStateManager->deleteProgram(blitProgram.second.program); in ~BlitGL()
308 BlitProgram *blitProgram = nullptr; in copySubImageToLUMAWorkaroundTexture() local
309 ANGLE_TRY(getBlitProgram(context, gl::TextureType::_2D, GL_FLOAT, GL_FLOAT, &blitProgram)); in copySubImageToLUMAWorkaroundTexture()
362 mStateManager->useProgram(blitProgram->program); in copySubImageToLUMAWorkaroundTexture()
363 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubImageToLUMAWorkaroundTexture()
364 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, 1.0, 1.0)); in copySubImageToLUMAWorkaroundTexture()
365 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0, 0.0)); in copySubImageToLUMAWorkaroundTexture()
366 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture()
367 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubImageToLUMAWorkaroundTexture()
448 BlitProgram *blitProgram = nullptr; in blitColorBufferWithShader() local
449 ANGLE_TRY(getBlitProgram(context, gl::TextureType::_2D, GL_FLOAT, GL_FLOAT, &blitProgram)); in blitColorBufferWithShader()
541 mStateManager->useProgram(blitProgram->program); in blitColorBufferWithShader()
542 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in blitColorBufferWithShader()
543 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, texCoordScale.x(), in blitColorBufferWithShader()
545 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, texCoordOffset.x(), in blitColorBufferWithShader()
547 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in blitColorBufferWithShader()
548 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in blitColorBufferWithShader()
595 BlitProgram *blitProgram = nullptr; in copySubTexture() local
597 &blitProgram)); in copySubTexture()
649 mStateManager->useProgram(blitProgram->program); in copySubTexture()
650 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in copySubTexture()
651 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, scale.x(), scale.y())); in copySubTexture()
653 mFunctions->uniform2f(blitProgram->offsetLocation, offset.x(), offset.y())); in copySubTexture()
656 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in copySubTexture()
657 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in copySubTexture()
661 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, in copySubTexture()
663 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, in copySubTexture()
1072 BlitProgram *blitProgram = nullptr; in generateSRGBMipmap() local
1073 ANGLE_TRY(getBlitProgram(context, sourceType, GL_FLOAT, GL_FLOAT, &blitProgram)); in generateSRGBMipmap()
1075 mStateManager->useProgram(blitProgram->program); in generateSRGBMipmap()
1076 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->sourceTextureLocation, 0)); in generateSRGBMipmap()
1077 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->scaleLocation, 1.0f, 1.0f)); in generateSRGBMipmap()
1078 ANGLE_GL_TRY(context, mFunctions->uniform2f(blitProgram->offsetLocation, 0.0f, 0.0f)); in generateSRGBMipmap()
1079 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->multiplyAlphaLocation, 0)); in generateSRGBMipmap()
1080 ANGLE_GL_TRY(context, mFunctions->uniform1i(blitProgram->unMultiplyAlphaLocation, 0)); in generateSRGBMipmap()