Lines Matching refs:clearMask
868 GLbitfield clearMask = 0; in clearRenderableTexture() local
870 &clearMask)); in clearRenderableTexture()
888 ANGLE_GL_TRY(context, mFunctions->clear(clearMask)); in clearRenderableTexture()
915 ANGLE_GL_TRY(context, mFunctions->clear(clearMask)); in clearRenderableTexture()
947 ANGLE_GL_TRY(context, mFunctions->clear(clearMask)); in clearRenderableTexture()
972 GLbitfield clearMask = 0; in clearRenderbuffer() local
974 &clearMask)); in clearRenderbuffer()
985 ANGLE_GL_TRY(context, mFunctions->clear(clearMask)); in clearRenderbuffer()
1002 GLbitfield clearMask = 0; in clearFramebuffer() local
1003 ANGLE_TRY(SetClearState(mStateManager, true, true, true, &clearMask)); in clearFramebuffer()
1006 ANGLE_GL_TRY(context, mFunctions->clear(clearMask)); in clearFramebuffer()