Lines Matching refs:mFunctions
21 : mFunctions(functions), mStateManager(stateManager), mFramebuffer(0u) in ClearMultiviewGL()
28 mFunctions->deleteFramebuffers(1, &mFramebuffer); in ~ClearMultiviewGL()
66 mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()), drawBuffers.data()); in clearLayeredFBO()
91 mFunctions->clear(mask); in genericClear()
94 mFunctions->clearBufferfv(buffer, drawbuffer, in genericClear()
98 mFunctions->clearBufferuiv(buffer, drawbuffer, in genericClear()
102 mFunctions->clearBufferiv(buffer, drawbuffer, reinterpret_cast<const GLint *>(values)); in genericClear()
105 mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil); in genericClear()
128 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, in attachTextures()
142 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, in attachTextures()
152 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, in attachTextures()
162 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, in attachTextures()
180 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, colorAttachment, 0, 0, 0); in detachTextures()
188 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, in detachTextures()
193 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0); in detachTextures()
197 mFunctions->framebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, 0, 0, 0); in detachTextures()
205 mFunctions->genFramebuffers(1, &mFramebuffer); in initializeResources()