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Lines Matching refs:mRenderer

43       mRenderer(renderer),  in ContextGL()
64 return new ShaderGL(data, shader, mRenderer->getMultiviewImplementationType(), mRenderer); in createShader()
69 return new ProgramGL(data, getFunctions(), getFeaturesGL(), getStateManager(), mRenderer); in createProgram()
211 return mRenderer->flush(); in flush()
216 return mRenderer->finish(); in finish()
332 mRenderer->markWorkSubmitted(); in drawArrays()
353 mRenderer->markWorkSubmitted(); in drawArraysInstanced()
476 mRenderer->markWorkSubmitted(); in drawArraysInstancedBaseInstance()
509 mRenderer->markWorkSubmitted(); in drawElements()
543 mRenderer->markWorkSubmitted(); in drawElementsBaseVertex()
592 mRenderer->markWorkSubmitted(); in drawElementsInstancedBaseVertex()
640 mRenderer->markWorkSubmitted(); in drawElementsInstancedBaseVertexBaseInstance()
671 mRenderer->markWorkSubmitted(); in drawRangeElements()
704 mRenderer->markWorkSubmitted(); in drawRangeElementsBaseVertex()
714 mRenderer->markWorkSubmitted(); in drawArraysIndirect()
735 mRenderer->markWorkSubmitted(); in multiDrawArrays()
747 mRenderer->markWorkSubmitted(); in multiDrawArraysInstanced()
760 mRenderer->markWorkSubmitted(); in multiDrawElements()
773 mRenderer->markWorkSubmitted(); in multiDrawElementsInstanced()
787 mRenderer->markWorkSubmitted(); in multiDrawArraysInstancedBaseInstance()
804 mRenderer->markWorkSubmitted(); in multiDrawElementsInstancedBaseVertexBaseInstance()
813 gl::GraphicsResetStatus resetStatus = mRenderer->getResetStatus(); in getResetStatus()
826 mRenderer->insertEventMarker(length, marker); in insertEventMarker()
832 mRenderer->pushGroupMarker(length, marker); in pushGroupMarker()
838 mRenderer->popGroupMarker(); in popGroupMarker()
847 mRenderer->pushDebugGroup(source, id, message); in pushDebugGroup()
853 mRenderer->popDebugGroup(); in popDebugGroup()
861 return mRenderer->getStateManager()->syncState(context, dirtyBits, bitMask); in syncState()
866 return mRenderer->getGPUDisjoint(); in getGPUDisjoint()
871 return mRenderer->getTimestamp(); in getTimestamp()
877 return mRenderer->getStateManager()->onMakeCurrent(context); in onMakeCurrent()
884 mRenderer->getStateManager()->bindFramebuffer(GL_FRAMEBUFFER, 0); in onUnMakeCurrent()
891 return mRenderer->getNativeCaps(); in getNativeCaps()
896 return mRenderer->getNativeTextureCaps(); in getNativeTextureCaps()
901 return mRenderer->getNativeExtensions(); in getNativeExtensions()
906 return mRenderer->getNativeLimitations(); in getNativeLimitations()
911 return mRenderer->getStateManager(); in getStateManager()
916 return mRenderer->getFeatures(); in getFeaturesGL()
921 return mRenderer->getBlitter(); in getBlitter()
926 return mRenderer->getMultiviewClearer(); in getMultiviewClearer()
934 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
939 return mRenderer->dispatchComputeIndirect(context, indirect); in dispatchComputeIndirect()
944 return mRenderer->memoryBarrier(barriers); in memoryBarrier()
948 return mRenderer->memoryBarrierByRegion(barriers); in memoryBarrierByRegion()
953 mRenderer->setMaxShaderCompilerThreads(count); in setMaxShaderCompilerThreads()
958 mRenderer->getStateManager()->invalidateTexture(target); in invalidateTexture()
963 const StateManagerGL *stateManager = mRenderer->getStateManager(); in validateState()
969 mRenderer->setNeedsFlushBeforeDeleteTextures(); in setNeedsFlushBeforeDeleteTextures()
974 mRenderer->flushIfNecessaryBeforeDeleteTextures(); in flushIfNecessaryBeforeDeleteTextures()
979 mRenderer->markWorkSubmitted(); in markWorkSubmitted()