Lines Matching refs:GetStateManagerGL
155 StateManagerGL *stateManager = GetStateManagerGL(context); in onDestroy()
235 StateManagerGL *stateManager = GetStateManagerGL(context); in setImageHelper()
303 StateManagerGL *stateManager = GetStateManagerGL(context); in reserveTexImageToBeFilled()
321 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImage()
400 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImageRowByRowWorkaround()
482 StateManagerGL *stateManager = GetStateManagerGL(context); in setSubImagePaddingWorkaround()
571 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedImage()
618 StateManagerGL *stateManager = GetStateManagerGL(context); in setCompressedSubImage()
662 StateManagerGL *stateManager = GetStateManagerGL(context); in copyImage()
807 StateManagerGL *stateManager = GetStateManagerGL(context); in copySubImage()
1021 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorage()
1219 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageMultisample()
1278 StateManagerGL *stateManager = GetStateManagerGL(context); in setStorageExternalMemory()
1323 StateManagerGL *stateManager = GetStateManagerGL(context); in generateMipmap()
1383 StateManagerGL *stateManager = GetStateManagerGL(context); in bindTexImage()
1436 StateManagerGL *stateManager = GetStateManagerGL(context); in syncState()
1627 StateManagerGL *stateManager = GetStateManagerGL(context); in setBaseLevel()
1647 StateManagerGL *stateManager = GetStateManagerGL(context); in setMaxLevel()
1667 StateManagerGL *stateManager = GetStateManagerGL(context); in setMinFilter()
1685 StateManagerGL *stateManager = GetStateManagerGL(context); in setMagFilter()
1707 StateManagerGL *stateManager = GetStateManagerGL(context); in setSwizzle()
1779 StateManagerGL *stateManager = GetStateManagerGL(context); in recreateTexture()
1998 StateManagerGL *stateManager = GetStateManagerGL(context); in initializeContents()
2120 StateManagerGL *stateManager = GetStateManagerGL(context); in getRequiredExternalTextureImageUnits()