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Lines Matching refs:contextGL

398     ContextGL *contextGL              = GetImplAs<ContextGL>(context);  in setSubImageRowByRowWorkaround()  local
412 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImageRowByRowWorkaround()
415 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImageRowByRowWorkaround()
420 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImageRowByRowWorkaround()
427 ANGLE_PERF_WARNING(contextGL->getDebug(), GL_DEBUG_SEVERITY_LOW, in setSubImageRowByRowWorkaround()
480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround() local
486 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeRowPitch(type, area.width, unpack.alignment, in setSubImagePaddingWorkaround()
489 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeDepthPitch(area.height, unpack.imageHeight, in setSubImagePaddingWorkaround()
493 ANGLE_CHECK_GL_MATH(contextGL, glFormat.computeSkipBytes(type, rowBytes, imageBytes, unpack, in setSubImagePaddingWorkaround()
660 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage() local
696 contextGL, in copyImage()
794 contextGL->setNeedsFlushBeforeDeleteTextures(); in copyImage()
874 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubImage() local
875 contextGL->setNeedsFlushBeforeDeleteTextures(); in copySubImage()
950 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureHelper() local
951 contextGL->setNeedsFlushBeforeDeleteTextures(); in copySubTextureHelper()
1019 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage() local
1064 contextGL, in setStorage()
1099 ANGLE_CHECK_GL_MATH(contextGL, in setStorage()
1161 ANGLE_CHECK_GL_MATH(contextGL, internalFormatInfo.computeCompressedImageSize( in setStorage()
1996 ContextGL *contextGL = GetImplAs<ContextGL>(context); in initializeContents() local
2041 ANGLE_CHECK_GL_MATH(contextGL, in initializeContents()
2045 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()
2071 ANGLE_CHECK_GL_MATH(contextGL, internalFormatInfo.computePackUnpackEndByte( in initializeContents()
2076 ANGLE_CHECK_GL_ALLOC(contextGL, context->getZeroFilledBuffer(imageSize, &zero)); in initializeContents()