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Lines Matching refs:mAppliedSampler

139       mAppliedSampler(state.getSamplerState()),  in TextureGL()
1453 mAppliedSampler.setMinFilter(mState.getSamplerState().getMinFilter()); in syncState()
1456 GL_TEXTURE_MIN_FILTER, mAppliedSampler.getMinFilter())); in syncState()
1459 mAppliedSampler.setMagFilter(mState.getSamplerState().getMagFilter()); in syncState()
1462 GL_TEXTURE_MAG_FILTER, mAppliedSampler.getMagFilter())); in syncState()
1465 mAppliedSampler.setWrapS(mState.getSamplerState().getWrapS()); in syncState()
1468 GL_TEXTURE_WRAP_S, mAppliedSampler.getWrapS())); in syncState()
1471 mAppliedSampler.setWrapT(mState.getSamplerState().getWrapT()); in syncState()
1474 GL_TEXTURE_WRAP_T, mAppliedSampler.getWrapT())); in syncState()
1477 mAppliedSampler.setWrapR(mState.getSamplerState().getWrapR()); in syncState()
1480 GL_TEXTURE_WRAP_R, mAppliedSampler.getWrapR())); in syncState()
1483 mAppliedSampler.setMaxAnisotropy(mState.getSamplerState().getMaxAnisotropy()); in syncState()
1487 mAppliedSampler.getMaxAnisotropy())); in syncState()
1490 mAppliedSampler.setMinLod(mState.getSamplerState().getMinLod()); in syncState()
1493 GL_TEXTURE_MIN_LOD, mAppliedSampler.getMinLod())); in syncState()
1496 mAppliedSampler.setMaxLod(mState.getSamplerState().getMaxLod()); in syncState()
1499 GL_TEXTURE_MAX_LOD, mAppliedSampler.getMaxLod())); in syncState()
1502 mAppliedSampler.setCompareMode(mState.getSamplerState().getCompareMode()); in syncState()
1506 mAppliedSampler.getCompareMode())); in syncState()
1509 mAppliedSampler.setCompareFunc(mState.getSamplerState().getCompareFunc()); in syncState()
1513 mAppliedSampler.getCompareFunc())); in syncState()
1516 mAppliedSampler.setSRGBDecode(mState.getSamplerState().getSRGBDecode()); in syncState()
1520 mAppliedSampler.getSRGBDecode())); in syncState()
1525 mAppliedSampler.setBorderColor(borderColor); in syncState()
1664 if (mAppliedSampler.setMinFilter(filter)) in setMinFilter()
1682 if (mAppliedSampler.setMagFilter(filter)) in setMagFilter()
1791 mAppliedSampler = gl::SamplerState::CreateDefaultForTarget(getType()); in recreateTexture()