Lines Matching refs:textureAngleFormat
238 const angle::Format &textureAngleFormat,
257 ConvertDepthStencilData(regionSize, textureAngleFormat, bytesPerRow, bytesPer2DImage, data,
272 const angle::Format &textureAngleFormat,
285 ASSERT(!textureAngleFormat.depthBits || !textureAngleFormat.stencilBits);
288 ASSERT(!textureAngleFormat.isBlock);
295 contextMtl, textureAngleFormat, textureAngleFormat, textureAngleFormat.pixelWriteFunction,
311 const angle::Format &textureAngleFormat,
324 ASSERT(textureAngleFormat.depthBits && textureAngleFormat.stencilBits);
333 switch (textureAngleFormat.id)
360 contextMtl, textureAngleFormat, angleStagingDepthFormat,
366 contextMtl, textureAngleFormat, angleStagingStencilFormat, nullptr, region.size, data,
383 const angle::Format &textureAngleFormat,
404 ASSERT(textureAngleFormat.depthBits || textureAngleFormat.stencilBits);
407 if (textureAngleFormat.depthBits && textureAngleFormat.stencilBits)
410 contextMtl, textureAngleFormat, region, mipmapLevel, slice, data, bytesPerRow,
416 contextMtl, textureAngleFormat, region, mipmapLevel, slice, data, bytesPerRow,