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Lines Matching refs:programObject

1062     gl::Program *programObject = context->getState().getLinkedProgram(context);  in MultiDrawArraysGeneral()  local
1063 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral()
1084 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local
1085 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral()
1106 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local
1107 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral()
1129 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local
1130 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral()
1152 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1153 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral()
1154 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral()
1155 ResetBaseVertexBaseInstance resetUniforms(programObject, false, hasBaseInstance); in MultiDrawArraysInstancedBaseInstanceGeneral()
1188 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral() local
1189 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
1190 const bool hasBaseVertex = programObject && programObject->hasBaseVertexUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
1191 const bool hasBaseInstance = programObject && programObject->hasBaseInstanceUniform(); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
1192 ResetBaseVertexBaseInstance resetUniforms(programObject, hasBaseVertex, hasBaseInstance); in MultiDrawElementsInstancedBaseVertexBaseInstanceGeneral()
1248 ResetBaseVertexBaseInstance::ResetBaseVertexBaseInstance(gl::Program *programObject, in ResetBaseVertexBaseInstance() argument
1251 : mProgramObject(programObject), in ResetBaseVertexBaseInstance()