Lines Matching refs:ResourceAccess
267 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState) in GetDepthAccess()
271 return vk::ResourceAccess::Unused; in GetDepthAccess()
273 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess()
276 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState) in GetStencilAccess()
280 return vk::ResourceAccess::Unused; in GetStencilAccess()
283 return dsState.isStencilNoOp() && dsState.isStencilBackNoOp() ? vk::ResourceAccess::ReadOnly in GetStencilAccess()
284 : vk::ResourceAccess::Write; in GetStencilAccess()
5571 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in startRenderPass()
5572 vk::ResourceAccess stencilAccess = GetStencilAccess(dsState); in startRenderPass()
6071 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in updateRenderPassDepthStencilAccess()
6072 vk::ResourceAccess stencilAccess = GetStencilAccess(dsState); in updateRenderPassDepthStencilAccess()
6074 if ((depthAccess == vk::ResourceAccess::Write || in updateRenderPassDepthStencilAccess()
6075 stencilAccess == vk::ResourceAccess::Write) && in updateRenderPassDepthStencilAccess()