Lines Matching refs:dsState
267 vk::ResourceAccess GetDepthAccess(const gl::DepthStencilState &dsState) in GetDepthAccess() argument
269 if (!dsState.depthTest) in GetDepthAccess()
273 return dsState.isDepthMaskedOut() ? vk::ResourceAccess::ReadOnly : vk::ResourceAccess::Write; in GetDepthAccess()
276 vk::ResourceAccess GetStencilAccess(const gl::DepthStencilState &dsState) in GetStencilAccess() argument
278 if (!dsState.stencilTest) in GetStencilAccess()
283 return dsState.isStencilNoOp() && dsState.isStencilBackNoOp() ? vk::ResourceAccess::ReadOnly in GetStencilAccess()
2962 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in optimizeRenderPassForPresent() local
2964 dsState, mRenderPassCommands->getRenderArea()); in optimizeRenderPassForPresent()
2966 dsState, mRenderPassCommands->getRenderArea()); in optimizeRenderPassForPresent()
5570 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in startRenderPass() local
5571 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in startRenderPass()
5572 vk::ResourceAccess stencilAccess = GetStencilAccess(dsState); in startRenderPass()
6070 const gl::DepthStencilState &dsState = mState.getDepthStencilState(); in updateRenderPassDepthStencilAccess() local
6071 vk::ResourceAccess depthAccess = GetDepthAccess(dsState); in updateRenderPassDepthStencilAccess()
6072 vk::ResourceAccess stencilAccess = GetStencilAccess(dsState); in updateRenderPassDepthStencilAccess()