Lines Matching refs:memoryBarrier
2583 VkMemoryBarrier memoryBarrier = {}; in stencilBlitResolveNoShaderExport() local
2584 memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; in stencilBlitResolveNoShaderExport()
2585 memoryBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; in stencilBlitResolveNoShaderExport()
2586 memoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; in stencilBlitResolveNoShaderExport()
2588 commandBuffer->memoryBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, in stencilBlitResolveNoShaderExport()
2589 VK_PIPELINE_STAGE_TRANSFER_BIT, &memoryBarrier); in stencilBlitResolveNoShaderExport()
2902 VkMemoryBarrier memoryBarrier = {}; in copyImageBits() local
2903 memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER; in copyImageBits()
2904 memoryBarrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; in copyImageBits()
2905 memoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; in copyImageBits()
2907 commandBuffer->memoryBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, in copyImageBits()
2908 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, &memoryBarrier); in copyImageBits()
3004 memoryBarrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT; in copyImageBits()
3005 memoryBarrier.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT; in copyImageBits()
3007 commandBuffer->memoryBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, in copyImageBits()
3008 VK_PIPELINE_STAGE_TRANSFER_BIT, &memoryBarrier); in copyImageBits()