Lines Matching refs:glExtents
4540 const gl::Extents &glExtents, in init2DWeakReference() argument
4550 gl_vk::GetExtent(glExtents, &mExtents); in init2DWeakReference()
4567 const gl::Extents &glExtents, in init2DStaging() argument
4572 gl_vk::GetExtent(glExtents, &mExtents); in init2DStaging()
5404 const gl::Extents &glExtents, in stageSubresourceUpdateImpl() argument
5436 gl::Extents(glExtents.width, 1, 1), &rowPitch)); in stageSubresourceUpdateImpl()
5439 gl::Extents(glExtents.width, glExtents.height, 1), &depthPitch)); in stageSubresourceUpdateImpl()
5442 storageFormatInfo.computeCompressedImageSize(glExtents, &totalSize)); in stageSubresourceUpdateImpl()
5449 contextVk, storageFormatInfo.computeBufferRowLength(glExtents.width, &bufferRowLength)); in stageSubresourceUpdateImpl()
5451 glExtents.height, &bufferImageHeight)); in stageSubresourceUpdateImpl()
5464 outputRowPitch = sizeof(float) * glExtents.width; in stageSubresourceUpdateImpl()
5489 outputRowPitch = storageFormat.pixelBytes * glExtents.width; in stageSubresourceUpdateImpl()
5491 outputDepthPitch = outputRowPitch * glExtents.height; in stageSubresourceUpdateImpl()
5493 bufferRowLength = glExtents.width; in stageSubresourceUpdateImpl()
5494 bufferImageHeight = glExtents.height; in stageSubresourceUpdateImpl()
5496 allocationSize = outputDepthPitch * glExtents.depth; in stageSubresourceUpdateImpl()
5505 stencilAllocationSize = glExtents.width * glExtents.height * glExtents.depth; in stageSubresourceUpdateImpl()
5524 loadFunctionInfo.loadFunction(glExtents.width, glExtents.height, glExtents.depth, source, in stageSubresourceUpdateImpl()
5531 gl::YuvFormatInfo yuvInfo(formatInfo.internalFormat, glExtents); in stageSubresourceUpdateImpl()
5570 gl_vk::GetExtent(glExtents, ©.imageExtent); in stageSubresourceUpdateImpl()
5589 stagingPointer += outputDepthPitch * glExtents.depth; in stageSubresourceUpdateImpl()
5590 stagingOffset += outputDepthPitch * glExtents.depth; in stageSubresourceUpdateImpl()
5593 outputRowPitch = glExtents.width; in stageSubresourceUpdateImpl()
5594 outputDepthPitch = outputRowPitch * glExtents.height; in stageSubresourceUpdateImpl()
5597 stencilLoadFunction(glExtents.width, glExtents.height, glExtents.depth, source, in stageSubresourceUpdateImpl()
5642 const gl::Extents &glExtents, in CalculateBufferInfo() argument
5654 gl::YuvFormatInfo yuvInfo(formatInfo.internalFormat, glExtents); in CalculateBufferInfo()
5666 formatInfo.computeRowPitch(type, glExtents.width, unpack.alignment, in CalculateBufferInfo()
5670 formatInfo.computeDepthPitch(glExtents.height, unpack.imageHeight, in CalculateBufferInfo()
5792 const gl::Extents &glExtents, in stageSubresourceUpdate() argument
5804 ANGLE_TRY(CalculateBufferInfo(contextVk, glExtents, formatInfo, unpack, type, index.usesTex3D(), in stageSubresourceUpdate()
5807 ANGLE_TRY(stageSubresourceUpdateImpl(contextVk, index, glExtents, offset, formatInfo, unpack, in stageSubresourceUpdate()
5817 const gl::Extents &glExtents, in stageSubresourceUpdateAndGetData() argument
5834 copy.bufferRowLength = glExtents.width; in stageSubresourceUpdateAndGetData()
5835 copy.bufferImageHeight = glExtents.height; in stageSubresourceUpdateAndGetData()
5845 gl_vk::GetExtent(glExtents, ©.imageExtent); in stageSubresourceUpdateAndGetData()
5963 const gl::Extents &glExtents, in stageSubresourceUpdateFromImage() argument
5994 gl_vk::GetExtent(glExtents, ©ToImage.extent); in stageSubresourceUpdateFromImage()
6035 const gl::Extents &glExtents, in stageRobustResourceClearWithFormat() argument
6060 formatInfo.computeCompressedImageSize(glExtents, &totalSize)); in stageRobustResourceClearWithFormat()
6070 copyRegion.imageExtent.width = glExtents.width; in stageRobustResourceClearWithFormat()
6071 copyRegion.imageExtent.height = glExtents.height; in stageRobustResourceClearWithFormat()
6072 copyRegion.imageExtent.depth = glExtents.depth; in stageRobustResourceClearWithFormat()