Lines Matching refs:ValidateUniform
4943 return ValidateUniform(context, GL_FLOAT, location, 1); in ValidateUniform1f()
4951 return ValidateUniform(context, GL_FLOAT, location, count); in ValidateUniform1fv()
4964 return ValidateUniform(context, GL_FLOAT_VEC2, location, count); in ValidateUniform2fv()
4969 return ValidateUniform(context, GL_INT_VEC2, location, 1); in ValidateUniform2i()
4977 return ValidateUniform(context, GL_INT_VEC2, location, count); in ValidateUniform2iv()
4986 return ValidateUniform(context, GL_FLOAT_VEC3, location, 1); in ValidateUniform3f()
4994 return ValidateUniform(context, GL_FLOAT_VEC3, location, count); in ValidateUniform3fv()
4999 return ValidateUniform(context, GL_INT_VEC3, location, 1); in ValidateUniform3i()
5007 return ValidateUniform(context, GL_INT_VEC3, location, count); in ValidateUniform3iv()
5017 return ValidateUniform(context, GL_FLOAT_VEC4, location, 1); in ValidateUniform4f()
5025 return ValidateUniform(context, GL_FLOAT_VEC4, location, count); in ValidateUniform4fv()
5035 return ValidateUniform(context, GL_INT_VEC4, location, 1); in ValidateUniform4i()
5043 return ValidateUniform(context, GL_INT_VEC4, location, count); in ValidateUniform4iv()