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Lines Matching full:context

18 class Context;  variable
20 bool ValidateActiveTexture(const Context *context, GLenum texture);
21 bool ValidateAttachShader(const Context *context,
24 bool ValidateBindAttribLocation(const Context *context,
28 bool ValidateBindBuffer(const Context *context, BufferBinding targetPacked, BufferID bufferPacked);
29 bool ValidateBindFramebuffer(const Context *context,
32 bool ValidateBindRenderbuffer(const Context *context,
35 bool ValidateBindTexture(const Context *context, TextureType targetPacked, TextureID texturePacked);
36 bool ValidateBlendColor(const Context *context,
41 bool ValidateBlendEquation(const Context *context, GLenum mode);
42 bool ValidateBlendEquationSeparate(const Context *context, GLenum modeRGB, GLenum modeAlpha);
43 bool ValidateBlendFunc(const Context *context, GLenum sfactor, GLenum dfactor);
44 bool ValidateBlendFuncSeparate(const Context *context,
49 bool ValidateBufferData(const Context *context,
54 bool ValidateBufferSubData(const Context *context,
59 bool ValidateCheckFramebufferStatus(const Context *context, GLenum target);
60 bool ValidateClear(const Context *context, GLbitfield mask);
61 bool ValidateClearColor(const Context *context,
66 bool ValidateClearDepthf(const Context *context, GLfloat d);
67 bool ValidateClearStencil(const Context *context, GLint s);
68 bool ValidateColorMask(const Context *context,
73 bool ValidateCompileShader(const Context *context, ShaderProgramID shaderPacked);
74 bool ValidateCompressedTexImage2D(const Context *context,
83 bool ValidateCompressedTexSubImage2D(const Context *context,
93 bool ValidateCopyTexImage2D(const Context *context,
102 bool ValidateCopyTexSubImage2D(const Context *context,
111 bool ValidateCreateProgram(const Context *context);
112 bool ValidateCreateShader(const Context *context, ShaderType typePacked);
113 bool ValidateCullFace(const Context *context, CullFaceMode modePacked);
114 bool ValidateDeleteBuffers(const Context *context, GLsizei n, const BufferID *buffersPacked);
115 bool ValidateDeleteFramebuffers(const Context *context,
118 bool ValidateDeleteProgram(const Context *context, ShaderProgramID programPacked);
119 bool ValidateDeleteRenderbuffers(const Context *context,
122 bool ValidateDeleteShader(const Context *context, ShaderProgramID shaderPacked);
123 bool ValidateDeleteTextures(const Context *context, GLsizei n, const TextureID *texturesPacked);
124 bool ValidateDepthFunc(const Context *context, GLenum func);
125 bool ValidateDepthMask(const Context *context, GLboolean flag);
126 bool ValidateDepthRangef(const Context *context, GLfloat n, GLfloat f);
127 bool ValidateDetachShader(const Context *context,
130 bool ValidateDisable(const Context *context, GLenum cap);
131 bool ValidateDisableVertexAttribArray(const Context *context, GLuint index);
132 bool ValidateDrawArrays(const Context *context,
136 bool ValidateDrawElements(const Context *context,
141 bool ValidateEnable(const Context *context, GLenum cap);
142 bool ValidateEnableVertexAttribArray(const Context *context, GLuint index);
143 bool ValidateFinish(const Context *context);
144 bool ValidateFlush(const Context *context);
145 bool ValidateFramebufferRenderbuffer(const Context *context,
150 bool ValidateFramebufferTexture2D(const Context *context,
156 bool ValidateFrontFace(const Context *context, GLenum mode);
157 bool ValidateGenBuffers(const Context *context, GLsizei n, const BufferID *buffersPacked);
158 bool ValidateGenFramebuffers(const Context *context,
161 bool ValidateGenRenderbuffers(const Context *context,
164 bool ValidateGenTextures(const Context *context, GLsizei n, const TextureID *texturesPacked);
165 bool ValidateGenerateMipmap(const Context *context, TextureType targetPacked);
166 bool ValidateGetActiveAttrib(const Context *context,
174 bool ValidateGetActiveUniform(const Context *context,
182 bool ValidateGetAttachedShaders(const Context *context,
187 bool ValidateGetAttribLocation(const Context *context,
190 bool ValidateGetBooleanv(const Context *context, GLenum pname, const GLboolean *data);
191 bool ValidateGetBufferParameteriv(const Context *context,
195 bool ValidateGetError(const Context *context);
196 bool ValidateGetFloatv(const Context *context, GLenum pname, const GLfloat *data);
197 bool ValidateGetFramebufferAttachmentParameteriv(const Context *context,
202 bool ValidateGetIntegerv(const Context *context, GLenum pname, const GLint *data);
203 bool ValidateGetProgramInfoLog(const Context *context,
208 bool ValidateGetProgramiv(const Context *context,
212 bool ValidateGetRenderbufferParameteriv(const Context *context,
216 bool ValidateGetShaderInfoLog(const Context *context,
221 bool ValidateGetShaderPrecisionFormat(const Context *context,
226 bool ValidateGetShaderSource(const Context *context,
231 bool ValidateGetShaderiv(const Context *context,
235 bool ValidateGetString(const Context *context, GLenum name);
236 bool ValidateGetTexParameterfv(const Context *context,
240 bool ValidateGetTexParameteriv(const Context *context,
244 bool ValidateGetUniformLocation(const Context *context,
247 bool ValidateGetUniformfv(const Context *context,
251 bool ValidateGetUniformiv(const Context *context,
255 bool ValidateGetVertexAttribPointerv(const Context *context,
259 bool ValidateGetVertexAttribfv(const Context *context,
263 bool ValidateGetVertexAttribiv(const Context *context,
267 bool ValidateHint(const Context *context, GLenum target, GLenum mode);
268 bool ValidateIsBuffer(const Context *context, BufferID bufferPacked);
269 bool ValidateIsEnabled(const Context *context, GLenum cap);
270 bool ValidateIsFramebuffer(const Context *context, FramebufferID framebufferPacked);
271 bool ValidateIsProgram(const Context *context, ShaderProgramID programPacked);
272 bool ValidateIsRenderbuffer(const Context *context, RenderbufferID renderbufferPacked);
273 bool ValidateIsShader(const Context *context, ShaderProgramID shaderPacked);
274 bool ValidateIsTexture(const Context *context, TextureID texturePacked);
275 bool ValidateLineWidth(const Context *context, GLfloat width);
276 bool ValidateLinkProgram(const Context *context, ShaderProgramID programPacked);
277 bool ValidatePixelStorei(const Context *context, GLenum pname, GLint param);
278 bool ValidatePolygonOffset(const Context *context, GLfloat factor, GLfloat units);
279 bool ValidateReadPixels(const Context *context,
287 bool ValidateReleaseShaderCompiler(const Context *context);
288 bool ValidateRenderbufferStorage(const Context *context,
293 bool ValidateSampleCoverage(const Context *context, GLfloat value, GLboolean invert);
294 bool ValidateScissor(const Context *context, GLint x, GLint y, GLsizei width, GLsizei height);
295 bool ValidateShaderBinary(const Context *context,
301 bool ValidateShaderSource(const Context *context,
306 bool ValidateStencilFunc(const Context *context, GLenum func, GLint ref, GLuint mask);
307 bool ValidateStencilFuncSeparate(const Context *context,
312 bool ValidateStencilMask(const Context *context, GLuint mask);
313 bool ValidateStencilMaskSeparate(const Context *context, GLenum face, GLuint mask);
314 bool ValidateStencilOp(const Context *context, GLenum fail, GLenum zfail, GLenum zpass);
315 bool ValidateStencilOpSeparate(const Context *context,
320 bool ValidateTexImage2D(const Context *context,
330 bool ValidateTexParameterf(const Context *context,
334 bool ValidateTexParameterfv(const Context *context,
338 bool ValidateTexParameteri(const Context *context,
342 bool ValidateTexParameteriv(const Context *context,
346 bool ValidateTexSubImage2D(const Context *context,
356 bool ValidateUniform1f(const Context *context, UniformLocation locationPacked, GLfloat v0);
357 bool ValidateUniform1fv(const Context *context,
361 bool ValidateUniform1i(const Context *context, UniformLocation locationPacked, GLint v0);
362 bool ValidateUniform1iv(const Context *context,
366 bool ValidateUniform2f(const Context *context,
370 bool ValidateUniform2fv(const Context *context,
374 bool ValidateUniform2i(const Context *context, UniformLocation locationPacked, GLint v0, GLint v1);
375 bool ValidateUniform2iv(const Context *context,
379 bool ValidateUniform3f(const Context *context,
384 bool ValidateUniform3fv(const Context *context,
388 bool ValidateUniform3i(const Context *context,
393 bool ValidateUniform3iv(const Context *context,
397 bool ValidateUniform4f(const Context *context,
403 bool ValidateUniform4fv(const Context *context,
407 bool ValidateUniform4i(const Context *context,
413 bool ValidateUniform4iv(const Context *context,
417 bool ValidateUniformMatrix2fv(const Context *context,
422 bool ValidateUniformMatrix3fv(const Context *context,
427 bool ValidateUniformMatrix4fv(const Context *context,
432 bool ValidateUseProgram(const Context *context, ShaderProgramID programPacked);
433 bool ValidateValidateProgram(const Context *context, ShaderProgramID programPacked);
434 bool ValidateVertexAttrib1f(const Context *context, GLuint index, GLfloat x);
435 bool ValidateVertexAttrib1fv(const Context *context, GLuint index, const GLfloat *v);
436 bool ValidateVertexAttrib2f(const Context *context, GLuint index, GLfloat x, GLfloat y);
437 bool ValidateVertexAttrib2fv(const Context *context, GLuint index, const GLfloat *v);
438 bool ValidateVertexAttrib3f(const Context *context, GLuint index, GLfloat x, GLfloat y, GLfloat z);
439 bool ValidateVertexAttrib3fv(const Context *context, GLuint index, const GLfloat *v);
440 bool ValidateVertexAttrib4f(const Context *context,
446 bool ValidateVertexAttrib4fv(const Context *context, GLuint index, const GLfloat *v);
447 bool ValidateVertexAttribPointer(const Context *context,
454 bool ValidateViewport(const Context *context, GLint x, GLint y, GLsizei width, GLsizei height);