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Lines Matching refs:kES3Required

93         context->validationError(GL_INVALID_OPERATION, kES3Required);  in ValidateUniformES3()
109 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformMatrixES3()
120 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteES3()
130 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteCountES3()
152 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexture3DCommon()
1470 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginQuery()
1481 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndQuery()
1492 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryiv()
1506 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryObjectuiv()
1522 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFramebufferTextureLayer()
1633 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateInvalidateFramebuffer()
1679 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateClearBuffer()
1701 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawRangeElements()
1732 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformuiv()
1743 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateReadBuffer()
1801 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCompressedTexImage3D()
1882 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindVertexArray()
1893 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsVertexArray()
1909 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindBufferCommon()
2064 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateProgramBinary()
2080 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetProgramBinary()
2136 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateProgramParameteri()
2157 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBlitFramebuffer()
2306 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawBuffers()
2326 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexSubImage3D()
2523 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexImage3DRobustANGLE()
2552 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexSubImage3D()
2577 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexSubImage3DRobustANGLE()
2606 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCompressedTexSubImage3D()
2731 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginTransformFeedback()
2811 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetBufferPointerv()
2857 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUnmapBuffer()
2872 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateMapBufferRange()
2886 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFlushMappedBufferRange()
3058 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetIntegeri_v()
3073 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetIntegeri_vRobustANGLE()
3106 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64i_v()
3121 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64i_vRobustANGLE()
3156 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyBufferSubData()
3249 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetStringi()
3293 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateRenderbufferStorageMultisample()
3337 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribIPointer()
3402 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSynciv()
3460 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawElementsInstanced()
3763 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsQuery()
3828 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndTransformFeedback()
3852 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTransformFeedbackVaryings()
3901 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTransformFeedbackVarying()
3930 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindTransformFeedback()
3968 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsTransformFeedback()
3979 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidatePauseTransformFeedback()
4006 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateResumeTransformFeedback()
4038 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4i()
4054 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4ui()
4065 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4iv()
4076 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4uiv()
4089 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetFragDataLocation()
4116 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformIndices()
4144 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformsiv()
4210 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformBlockIndex()
4241 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformBlockName()
4267 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformBlockBinding()
4301 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawArraysInstanced()
4312 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFenceSync()
4335 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsSync()
4346 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDeleteSync()
4363 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateClientWaitSync()
4387 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateWaitSync()
4417 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64v()
4435 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsSampler()
4446 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindSampler()
4469 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribDivisor()
4485 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexStorage2D()
4508 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexStorage3D()
4552 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIivOES()
4565 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIuivOES()
4607 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIivOES()
4620 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIuivOES()
4666 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindFragDataLocationIndexedEXT()
4719 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetFragDataIndexEXT()