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Lines Matching refs:validationError

41         context->validationError(GL_INVALID_OPERATION, kMultiviewNotAvailable);  in ValidateFramebufferTextureMultiviewBaseANGLE()
52 context->validationError(GL_INVALID_VALUE, kMultiviewViewsTooSmall); in ValidateFramebufferTextureMultiviewBaseANGLE()
59 context->validationError(GL_INVALID_VALUE, kMultiviewViewsTooLarge); in ValidateFramebufferTextureMultiviewBaseANGLE()
73 context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); in ValidateFramebufferTextureMultiviewLevelAndFormat()
80 context->validationError(GL_INVALID_OPERATION, kCompressedTexturesNotAttachable); in ValidateFramebufferTextureMultiviewLevelAndFormat()
93 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformES3()
109 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformMatrixES3()
120 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteES3()
130 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGenOrDeleteCountES3()
135 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateGenOrDeleteCountES3()
152 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexture3DCommon()
158 context->validationError(GL_INVALID_OPERATION, kANGLECopyTexture3DUnavailable); in ValidateCopyTexture3DCommon()
164 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCopyTexture3DCommon()
186 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateCopyTexture3DCommon()
192 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCopyTexture3DCommon()
256 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateCopyTexture3DCommon()
276 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateTexImageFormatCombination()
282 context->validationError(GL_INVALID_ENUM, kInvalidType); in ValidateTexImageFormatCombination()
294 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateTexImageFormatCombination()
302 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateTexImageFormatCombination()
309 context->validationError(GL_INVALID_ENUM, kInvalidType); in ValidateTexImageFormatCombination()
320 context->validationError(GL_INVALID_VALUE, kInvalidInternalFormat); in ValidateTexImageFormatCombination()
331 context->validationError(GL_INVALID_OPERATION, k3DDepthStencil); in ValidateTexImageFormatCombination()
340 context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); in ValidateTexImageFormatCombination()
352 context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); in ValidateTexImageFormatCombination()
360 context->validationError(GL_INVALID_OPERATION, kInvalidFormatCombination); in ValidateTexImageFormatCombination()
369 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateTexImageFormatCombination()
381 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArray); in ValidateES3CompressedFormatForTexture3D()
389 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArrayASTC); in ValidateES3CompressedFormatForTexture3D()
396 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArrayS3TC); in ValidateES3CompressedFormatForTexture3D()
403 context->validationError(GL_INVALID_OPERATION, kInternalFormatRequiresTexture2DArrayRGTC); in ValidateES3CompressedFormatForTexture3D()
435 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexImageParametersBase()
441 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexImageParametersBase()
447 context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); in ValidateES3TexImageParametersBase()
462 context->validationError(GL_INVALID_VALUE, kInvalidBorder); in ValidateES3TexImageParametersBase()
468 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateES3TexImageParametersBase()
476 context->validationError(GL_INVALID_VALUE, kOffsetOverflow); in ValidateES3TexImageParametersBase()
490 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
499 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
504 context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); in ValidateES3TexImageParametersBase()
512 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexImageParametersBase()
518 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
528 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
537 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
545 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexImageParametersBase()
551 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
559 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexImageParametersBase()
565 context->validationError(GL_INVALID_VALUE, kCubemapInvalidDepth); in ValidateES3TexImageParametersBase()
571 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateES3TexImageParametersBase()
578 context->validationError(GL_INVALID_OPERATION, kMissingTexture); in ValidateES3TexImageParametersBase()
584 context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable); in ValidateES3TexImageParametersBase()
603 context->validationError(GL_INVALID_OPERATION, kInvalidMipLevel); in ValidateES3TexImageParametersBase()
614 context->validationError(GL_INVALID_ENUM, kCompressedMismatch); in ValidateES3TexImageParametersBase()
625 context->validationError(GL_INVALID_OPERATION, kInvalidCompressedImageSize); in ValidateES3TexImageParametersBase()
631 context->validationError(GL_INVALID_OPERATION, kMismatchedFormat); in ValidateES3TexImageParametersBase()
639 context->validationError(GL_INVALID_OPERATION, kInvalidInternalFormat); in ValidateES3TexImageParametersBase()
648 context->validationError(GL_INVALID_OPERATION, kInvalidCompressedImageSize); in ValidateES3TexImageParametersBase()
655 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexImageParametersBase()
662 context->validationError(GL_INVALID_OPERATION, kInvalidTextureTarget); in ValidateES3TexImageParametersBase()
680 context->validationError(GL_INVALID_OPERATION, kCompressedMismatch); in ValidateES3TexImageParametersBase()
686 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateES3TexImageParametersBase()
694 context->validationError(GL_INVALID_VALUE, kOffsetOverflow); in ValidateES3TexImageParametersBase()
702 context->validationError(GL_INVALID_VALUE, kOffsetOverflow); in ValidateES3TexImageParametersBase()
709 context->validationError(GL_INVALID_VALUE, kPixelDataNull); in ValidateES3TexImageParametersBase()
735 context->validationError(GL_INVALID_OPERATION, kDataTypeNotAligned); in ValidateES3TexImageParametersBase()
743 context->validationError(GL_INVALID_OPERATION, kBufferMapped); in ValidateES3TexImageParametersBase()
776 context->validationError(GL_INVALID_OPERATION, kInvalidUnpackParametersForWebGL); in ValidateES3TexImageParametersBase()
784 context->validationError(GL_INVALID_OPERATION, in ValidateES3TexImageParametersBase()
815 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexImage2DParameters()
844 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexImage3DParameters()
1156 context->validationError(GL_INVALID_OPERATION, kInvalidFormat); in ValidateES3CopyTexImageParametersBase()
1165 context->validationError(GL_INVALID_OPERATION, kInvalidCopyCombination); in ValidateES3CopyTexImageParametersBase()
1176 context->validationError(GL_INVALID_OPERATION, kInvalidCopyCombination); in ValidateES3CopyTexImageParametersBase()
1201 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3CopyTexImage2DParameters()
1226 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3CopyTexImage3DParameters()
1245 context->validationError(GL_INVALID_VALUE, kTextureSizeTooSmall); in ValidateES3TexStorageParametersBase()
1257 context->validationError(GL_INVALID_OPERATION, kInvalidMipLevels); in ValidateES3TexStorageParametersBase()
1267 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexStorageParametersBase()
1273 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexStorageParametersBase()
1279 context->validationError(GL_INVALID_VALUE, kInvalidMipLevel); in ValidateES3TexStorageParametersBase()
1292 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1302 context->validationError(GL_INVALID_VALUE, kInvalidMipLevels); in ValidateES3TexStorageParametersBase()
1308 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1318 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexStorageParametersBase()
1324 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1335 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1346 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1356 context->validationError(GL_INVALID_VALUE, kCubemapFacesEqualDimensions); in ValidateES3TexStorageParametersBase()
1362 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1369 context->validationError(GL_INVALID_VALUE, kResourceMaxTextureSize); in ValidateES3TexStorageParametersBase()
1375 context->validationError(GL_INVALID_VALUE, kCubemapInvalidDepth); in ValidateES3TexStorageParametersBase()
1389 context->validationError(GL_INVALID_OPERATION, kMissingTexture); in ValidateES3TexStorageParametersBase()
1395 context->validationError(GL_INVALID_OPERATION, kTextureIsImmutable); in ValidateES3TexStorageParametersBase()
1402 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexStorageParametersBase()
1408 context->validationError(GL_INVALID_ENUM, kInvalidFormat); in ValidateES3TexStorageParametersBase()
1414 context->validationError(GL_INVALID_ENUM, kRectangleTextureCompressed); in ValidateES3TexStorageParametersBase()
1440 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexStorage2DParameters()
1458 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateES3TexStorage3DParameters()
1470 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginQuery()
1481 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndQuery()
1492 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryiv()
1506 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetQueryObjectuiv()
1522 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFramebufferTextureLayer()
1536 context->validationError(GL_INVALID_VALUE, kNegativeLayer); in ValidateFramebufferTextureLayer()
1549 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1555 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1565 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1571 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1581 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1587 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1597 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidMipLevel); in ValidateFramebufferTextureLayer()
1603 context->validationError(GL_INVALID_VALUE, kFramebufferTextureInvalidLayer); in ValidateFramebufferTextureLayer()
1610 context->validationError(GL_INVALID_OPERATION, in ValidateFramebufferTextureLayer()
1618 context->validationError(GL_INVALID_OPERATION, kCompressedTexturesNotAttachable); in ValidateFramebufferTextureLayer()
1633 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateInvalidateFramebuffer()
1649 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateInvalidateFramebuffer()
1668 context->validationError(GL_INVALID_VALUE, kNegativeSize); in ValidateInvalidateSubFramebuffer()
1679 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateClearBuffer()
1701 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawRangeElements()
1707 context->validationError(GL_INVALID_VALUE, kInvalidElementRange); in ValidateDrawRangeElements()
1732 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformuiv()
1743 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateReadBuffer()
1751 context->validationError(GL_INVALID_OPERATION, kNoReadFramebuffer); in ValidateReadBuffer()
1762 context->validationError(GL_INVALID_ENUM, kInvalidReadBuffer); in ValidateReadBuffer()
1770 context->validationError(GL_INVALID_OPERATION, kInvalidDefaultReadBuffer); in ValidateReadBuffer()
1780 context->validationError(GL_INVALID_OPERATION, kExceedsMaxColorAttachments); in ValidateReadBuffer()
1801 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCompressedTexImage3D()
1807 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCompressedTexImage3D()
1822 context->validationError(GL_INVALID_ENUM, kInvalidCompressedFormat); in ValidateCompressedTexImage3D()
1829 context->validationError(GL_INVALID_VALUE, kIntegerOverflow); in ValidateCompressedTexImage3D()
1835 context->validationError(GL_INVALID_VALUE, kInvalidCompressedImageSize); in ValidateCompressedTexImage3D()
1842 context->validationError(GL_INVALID_ENUM, kInvalidTextureTarget); in ValidateCompressedTexImage3D()
1882 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindVertexArray()
1893 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsVertexArray()
1909 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindBufferCommon()
1915 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateBindBufferCommon()
1922 context->validationError(GL_INVALID_OPERATION, kObjectNotGenerated); in ValidateBindBufferCommon()
1933 context->validationError(GL_INVALID_VALUE, in ValidateBindBufferCommon()
1939 context->validationError(GL_INVALID_VALUE, kOffsetAndSizeAlignment); in ValidateBindBufferCommon()
1945 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackTargetActive); in ValidateBindBufferCommon()
1954 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateBindBufferCommon()
1961 context->validationError(GL_INVALID_VALUE, kUniformBufferOffsetAlignment); in ValidateBindBufferCommon()
1970 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateBindBufferCommon()
1975 context->validationError(GL_INVALID_VALUE, in ValidateBindBufferCommon()
1981 context->validationError(GL_INVALID_VALUE, kOffsetAlignment); in ValidateBindBufferCommon()
1990 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateBindBufferCommon()
1995 context->validationError(GL_INVALID_VALUE, kExceedsMaxShaderStorageBufferBindings); in ValidateBindBufferCommon()
2001 context->validationError(GL_INVALID_VALUE, kShaderStorageBufferOffsetAlignment); in ValidateBindBufferCommon()
2010 context->validationError(GL_INVALID_ENUM, kTextureBufferExtensionNotAvailable); in ValidateBindBufferCommon()
2015 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateBindBufferCommon()
2020 context->validationError(GL_INVALID_VALUE, kTextureBufferOffsetAlignment); in ValidateBindBufferCommon()
2026 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateBindBufferCommon()
2050 context->validationError(GL_INVALID_VALUE, kInvalidBindBufferSize); in ValidateBindBufferRange()
2064 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateProgramBinary()
2080 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetProgramBinary()
2102 context->validationError(GL_INVALID_VALUE, kInvalidBooleanValue); in ValidateProgramParameteriBase()
2110 context->validationError(GL_INVALID_ENUM, kES31Required); in ValidateProgramParameteriBase()
2116 context->validationError(GL_INVALID_VALUE, kInvalidBooleanValue); in ValidateProgramParameteriBase()
2122 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateProgramParameteriBase()
2136 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateProgramParameteri()
2157 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBlitFramebuffer()
2175 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateClearBufferiv()
2192 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferiv()
2198 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferiv()
2215 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateClearBufferuiv()
2230 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferuiv()
2247 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateClearBufferfv()
2265 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferfv()
2271 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferfv()
2289 context->validationError(GL_INVALID_VALUE, kInvalidDepthStencilDrawBuffer); in ValidateClearBufferfi()
2295 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateClearBufferfi()
2306 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawBuffers()
2326 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyTexSubImage3D()
2349 context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); in ValidateCopyTexture3DANGLE()
2361 context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); in ValidateCopyTexture3DANGLE()
2374 context->validationError(GL_INVALID_VALUE, kInvalidSourceTextureLevel); in ValidateCopyTexture3DANGLE()
2382 context->validationError(GL_INVALID_OPERATION, kInvalidSourceTextureSize); in ValidateCopyTexture3DANGLE()
2388 context->validationError(GL_INVALID_OPERATION, kDestinationImmutable); in ValidateCopyTexture3DANGLE()
2417 context->validationError(GL_INVALID_VALUE, kInvalidSourceTexture); in ValidateCopySubTexture3DANGLE()
2429 context->validationError(GL_INVALID_VALUE, kInvalidDestinationTexture); in ValidateCopySubTexture3DANGLE()
2444 context->validationError(GL_INVALID_VALUE, kNegativeXYZ); in ValidateCopySubTexture3DANGLE()
2450 context->validationError(GL_INVALID_VALUE, kNegativeHeightWidthDepth); in ValidateCopySubTexture3DANGLE()
2458 context->validationError(GL_INVALID_VALUE, kSourceTextureTooSmall); in ValidateCopySubTexture3DANGLE()
2464 context->validationError(GL_INVALID_VALUE, kInvalidDestinationTextureType); in ValidateCopySubTexture3DANGLE()
2470 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateCopySubTexture3DANGLE()
2478 context->validationError(GL_INVALID_VALUE, kDestinationTextureTooSmall); in ValidateCopySubTexture3DANGLE()
2499 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateTexImage3D()
2523 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexImage3DRobustANGLE()
2552 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexSubImage3D()
2577 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexSubImage3DRobustANGLE()
2606 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCompressedTexSubImage3D()
2613 context->validationError(GL_INVALID_ENUM, kInvalidCompressedFormat); in ValidateCompressedTexSubImage3D()
2620 context->validationError(GL_INVALID_OPERATION, kIntegerOverflow); in ValidateCompressedTexSubImage3D()
2626 context->validationError(GL_INVALID_VALUE, kInvalidCompressedImageSize); in ValidateCompressedTexSubImage3D()
2639 context->validationError(GL_INVALID_VALUE, kPixelDataNull); in ValidateCompressedTexSubImage3D()
2710 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackActiveDelete); in ValidateDeleteTransformFeedbacks()
2731 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBeginTransformFeedback()
2742 context->validationError(GL_INVALID_ENUM, kInvalidPrimitiveMode); in ValidateBeginTransformFeedback()
2751 context->validationError(GL_INVALID_OPERATION, kTransfomFeedbackAlreadyActive); in ValidateBeginTransformFeedback()
2762 context->validationError(GL_INVALID_OPERATION, kBufferMapped); in ValidateBeginTransformFeedback()
2769 context->validationError(GL_INVALID_OPERATION, in ValidateBeginTransformFeedback()
2779 context->validationError(GL_INVALID_OPERATION, kProgramNotBound); in ValidateBeginTransformFeedback()
2785 context->validationError(GL_INVALID_OPERATION, kNoTransformFeedbackOutputVariables); in ValidateBeginTransformFeedback()
2796 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackBufferMissing); in ValidateBeginTransformFeedback()
2811 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetBufferPointerv()
2834 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateGetBufferPointervRobustANGLE()
2857 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUnmapBuffer()
2872 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateMapBufferRange()
2886 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFlushMappedBufferRange()
2904 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateIndexedStateQuery()
2920 context->validationError(GL_INVALID_ENUM, kDrawBuffersIndexedExtensionNotAvailable); in ValidateIndexedStateQuery()
2925 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer); in ValidateIndexedStateQuery()
2934 context->validationError(GL_INVALID_VALUE, in ValidateIndexedStateQuery()
2945 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateIndexedStateQuery()
2954 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxWorkgroupDimensions); in ValidateIndexedStateQuery()
2964 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2969 context->validationError(GL_INVALID_VALUE, in ValidateIndexedStateQuery()
2980 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
2985 context->validationError(GL_INVALID_VALUE, kExceedsMaxShaderStorageBufferBindings); in ValidateIndexedStateQuery()
2996 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
3001 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateIndexedStateQuery()
3008 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
3013 context->validationError(GL_INVALID_VALUE, kInvalidSampleMaskNumber); in ValidateIndexedStateQuery()
3025 context->validationError(GL_INVALID_ENUM, kEnumRequiresGLES31); in ValidateIndexedStateQuery()
3030 context->validationError(GL_INVALID_VALUE, kExceedsMaxImageUnits); in ValidateIndexedStateQuery()
3035 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateIndexedStateQuery()
3058 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetIntegeri_v()
3073 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetIntegeri_vRobustANGLE()
3106 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64i_v()
3121 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64i_vRobustANGLE()
3156 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateCopyBufferSubData()
3162 context->validationError(GL_INVALID_ENUM, kInvalidBufferTypes); in ValidateCopyBufferSubData()
3171 context->validationError(GL_INVALID_OPERATION, kBufferNotBound); in ValidateCopyBufferSubData()
3178 context->validationError(GL_INVALID_OPERATION, kBufferMapped); in ValidateCopyBufferSubData()
3186 context->validationError(GL_INVALID_OPERATION, kBufferBoundForTransformFeedback); in ValidateCopyBufferSubData()
3201 context->validationError(GL_INVALID_VALUE, kIntegerOverflow); in ValidateCopyBufferSubData()
3207 context->validationError(GL_INVALID_VALUE, kNegativeOffset); in ValidateCopyBufferSubData()
3213 context->validationError(GL_INVALID_VALUE, kNegativeSize); in ValidateCopyBufferSubData()
3220 context->validationError(GL_INVALID_VALUE, kBufferOffsetOverflow); in ValidateCopyBufferSubData()
3231 context->validationError(GL_INVALID_VALUE, kIntegerOverflow); in ValidateCopyBufferSubData()
3237 context->validationError(GL_INVALID_VALUE, kCopyAlias); in ValidateCopyBufferSubData()
3249 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetStringi()
3258 context->validationError(GL_INVALID_VALUE, kExceedsNumExtensions); in ValidateGetStringi()
3266 context->validationError(GL_INVALID_ENUM, kInvalidName); in ValidateGetStringi()
3271 context->validationError(GL_INVALID_VALUE, kExceedsNumRequestableExtensions); in ValidateGetStringi()
3277 context->validationError(GL_INVALID_ENUM, kInvalidName); in ValidateGetStringi()
3293 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateRenderbufferStorageMultisample()
3312 context->validationError(GL_INVALID_OPERATION, kSamplesOutOfRange); in ValidateRenderbufferStorageMultisample()
3321 context->validationError(GL_INVALID_OPERATION, kSamplesOutOfRange); in ValidateRenderbufferStorageMultisample()
3337 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribIPointer()
3348 context->validationError(GL_INVALID_VALUE, kNegativeStride); in ValidateVertexAttribIPointer()
3357 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribStride); in ValidateVertexAttribIPointer()
3366 context->validationError(GL_INVALID_VALUE, kExceedsMaxVertexAttribBindings); in ValidateVertexAttribIPointer()
3378 context->validationError(GL_INVALID_OPERATION, kClientDataInVertexArray); in ValidateVertexAttribIPointer()
3402 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSynciv()
3408 context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); in ValidateGetSynciv()
3414 context->validationError(GL_CONTEXT_LOST, kContextLost); in ValidateGetSynciv()
3431 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateGetSynciv()
3444 context->validationError(GL_INVALID_ENUM, kInvalidPname); in ValidateGetSynciv()
3460 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawElementsInstanced()
3476 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawArraysInstancedANGLE()
3483 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawArraysInstancedANGLE()
3512 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawElementsInstancedANGLE()
3519 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawElementsInstancedANGLE()
3547 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateDrawArraysInstancedBaseInstanceANGLE()
3568 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateDrawElementsInstancedBaseVertexBaseInstanceANGLE()
3588 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawArraysInstancedBaseInstanceANGLE()
3618 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE()
3654 context->validationError(GL_INVALID_VALUE, kNegativeBaseViewIndex); in ValidateFramebufferTextureMultiviewOVR()
3670 context->validationError(GL_INVALID_OPERATION, kInvalidTextureType); in ValidateFramebufferTextureMultiviewOVR()
3678 context->validationError(GL_INVALID_VALUE, kViewsExceedMaxArrayLayers); in ValidateFramebufferTextureMultiviewOVR()
3685 context->validationError(GL_INVALID_OPERATION, kInvalidTextureType); in ValidateFramebufferTextureMultiviewOVR()
3763 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsQuery()
3828 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateEndTransformFeedback()
3837 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotActive); in ValidateEndTransformFeedback()
3852 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTransformFeedbackVaryings()
3858 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateTransformFeedbackVaryings()
3871 context->validationError(GL_INVALID_VALUE, kInvalidTransformFeedbackAttribsCount); in ValidateTransformFeedbackVaryings()
3877 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateTransformFeedbackVaryings()
3901 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetTransformFeedbackVarying()
3907 context->validationError(GL_INVALID_VALUE, kNegativeBufferSize); in ValidateGetTransformFeedbackVarying()
3919 context->validationError(GL_INVALID_VALUE, kTransformFeedbackVaryingIndexOutOfRange); in ValidateGetTransformFeedbackVarying()
3930 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindTransformFeedback()
3942 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotPaused); in ValidateBindTransformFeedback()
3950 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackDoesNotExist); in ValidateBindTransformFeedback()
3957 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateBindTransformFeedback()
3968 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsTransformFeedback()
3979 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidatePauseTransformFeedback()
3989 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotActive); in ValidatePauseTransformFeedback()
3995 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackPaused); in ValidatePauseTransformFeedback()
4006 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateResumeTransformFeedback()
4016 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotActive); in ValidateResumeTransformFeedback()
4022 context->validationError(GL_INVALID_OPERATION, kTransformFeedbackNotPaused); in ValidateResumeTransformFeedback()
4038 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4i()
4054 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4ui()
4065 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4iv()
4076 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribI4uiv()
4089 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetFragDataLocation()
4101 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateGetFragDataLocation()
4116 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformIndices()
4122 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateGetUniformIndices()
4144 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformsiv()
4150 context->validationError(GL_INVALID_VALUE, kNegativeCount); in ValidateGetActiveUniformsiv()
4168 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateGetActiveUniformsiv()
4180 context->validationError(GL_INVALID_ENUM, kEnumNotSupported); in ValidateGetActiveUniformsiv()
4186 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); in ValidateGetActiveUniformsiv()
4196 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniform); in ValidateGetActiveUniformsiv()
4210 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetUniformBlockIndex()
4241 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetActiveUniformBlockName()
4253 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxActiveUniformBlock); in ValidateGetActiveUniformBlockName()
4267 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateUniformBlockBinding()
4273 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateUniformBlockBinding()
4286 context->validationError(GL_INVALID_VALUE, kIndexExceedsMaxUniformBufferBindings); in ValidateUniformBlockBinding()
4301 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDrawArraysInstanced()
4312 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateFenceSync()
4318 context->validationError(GL_INVALID_ENUM, kInvalidFenceCondition); in ValidateFenceSync()
4324 context->validationError(GL_INVALID_VALUE, kInvalidFlags); in ValidateFenceSync()
4335 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsSync()
4346 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateDeleteSync()
4352 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateDeleteSync()
4363 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateClientWaitSync()
4369 context->validationError(GL_INVALID_VALUE, kInvalidFlags); in ValidateClientWaitSync()
4376 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateClientWaitSync()
4387 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateWaitSync()
4393 context->validationError(GL_INVALID_VALUE, kInvalidFlags); in ValidateWaitSync()
4399 context->validationError(GL_INVALID_VALUE, kInvalidTimeout); in ValidateWaitSync()
4406 context->validationError(GL_INVALID_VALUE, kSyncMissing); in ValidateWaitSync()
4417 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetInteger64v()
4435 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateIsSampler()
4446 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindSampler()
4452 context->validationError(GL_INVALID_OPERATION, kInvalidSampler); in ValidateBindSampler()
4458 context->validationError(GL_INVALID_VALUE, kInvalidCombinedImageUnit); in ValidateBindSampler()
4469 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateVertexAttribDivisor()
4485 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexStorage2D()
4508 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateTexStorage3D()
4552 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIivOES()
4565 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetSamplerParameterIuivOES()
4607 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIivOES()
4620 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateSamplerParameterIuivOES()
4661 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateBindFragDataLocationIndexedEXT()
4666 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateBindFragDataLocationIndexedEXT()
4674 context->validationError(GL_INVALID_VALUE, kFragDataBindingIndexOutOfRange); in ValidateBindFragDataLocationIndexedEXT()
4681 context->validationError(GL_INVALID_VALUE, in ValidateBindFragDataLocationIndexedEXT()
4690 context->validationError(GL_INVALID_VALUE, kColorNumberGreaterThanMaxDrawBuffers); in ValidateBindFragDataLocationIndexedEXT()
4714 context->validationError(GL_INVALID_OPERATION, kExtensionNotEnabled); in ValidateGetFragDataIndexEXT()
4719 context->validationError(GL_INVALID_OPERATION, kES3Required); in ValidateGetFragDataIndexEXT()
4729 context->validationError(GL_INVALID_OPERATION, kProgramNotLinked); in ValidateGetFragDataIndexEXT()
4745 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateTexStorage2DMultisampleANGLE()
4762 context->validationError( in ValidateGetTexLevelParameterfvANGLE()
4780 context->validationError( in ValidateGetTexLevelParameterivANGLE()
4796 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateGetMultisamplefvANGLE()
4807 context->validationError(GL_INVALID_OPERATION, kMultisampleTextureExtensionOrES31Required); in ValidateSampleMaskiANGLE()