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Lines Matching full:context

18 class Context;  variable
20 bool ValidateBeginQuery(const Context *context, QueryType targetPacked, QueryID idPacked);
21 bool ValidateBeginTransformFeedback(const Context *context, PrimitiveMode primitiveModePacked);
22 bool ValidateBindBufferBase(const Context *context,
26 bool ValidateBindBufferRange(const Context *context,
32 bool ValidateBindSampler(const Context *context, GLuint unit, SamplerID samplerPacked);
33 bool ValidateBindTransformFeedback(const Context *context,
36 bool ValidateBindVertexArray(const Context *context, VertexArrayID arrayPacked);
37 bool ValidateBlitFramebuffer(const Context *context,
48 bool ValidateClearBufferfi(const Context *context,
53 bool ValidateClearBufferfv(const Context *context,
57 bool ValidateClearBufferiv(const Context *context,
61 bool ValidateClearBufferuiv(const Context *context,
65 bool ValidateClientWaitSync(const Context *context,
69 bool ValidateCompressedTexImage3D(const Context *context,
79 bool ValidateCompressedTexSubImage3D(const Context *context,
91 bool ValidateCopyBufferSubData(const Context *context,
97 bool ValidateCopyTexSubImage3D(const Context *context,
107 bool ValidateDeleteQueries(const Context *context, GLsizei n, const QueryID *idsPacked);
108 bool ValidateDeleteSamplers(const Context *context, GLsizei count, const SamplerID *samplersPacked);
109 bool ValidateDeleteSync(const Context *context, GLsync sync);
110 bool ValidateDeleteTransformFeedbacks(const Context *context,
113 bool ValidateDeleteVertexArrays(const Context *context,
116 bool ValidateDrawArraysInstanced(const Context *context,
121 bool ValidateDrawBuffers(const Context *context, GLsizei n, const GLenum *bufs);
122 bool ValidateDrawElementsInstanced(const Context *context,
128 bool ValidateDrawRangeElements(const Context *context,
135 bool ValidateEndQuery(const Context *context, QueryType targetPacked);
136 bool ValidateEndTransformFeedback(const Context *context);
137 bool ValidateFenceSync(const Context *context, GLenum condition, GLbitfield flags);
138 bool ValidateFlushMappedBufferRange(const Context *context,
142 bool ValidateFramebufferTextureLayer(const Context *context,
148 bool ValidateGenQueries(const Context *context, GLsizei n, const QueryID *idsPacked);
149 bool ValidateGenSamplers(const Context *context, GLsizei count, const SamplerID *samplersPacked);
150 bool ValidateGenTransformFeedbacks(const Context *context,
153 bool ValidateGenVertexArrays(const Context *context, GLsizei n, const VertexArrayID *arraysPacked);
154 bool ValidateGetActiveUniformBlockName(const Context *context,
160 bool ValidateGetActiveUniformBlockiv(const Context *context,
165 bool ValidateGetActiveUniformsiv(const Context *context,
171 bool ValidateGetBufferParameteri64v(const Context *context,
175 bool ValidateGetBufferPointerv(const Context *context,
179 bool ValidateGetFragDataLocation(const Context *context,
182 bool ValidateGetInteger64i_v(const Context *context,
186 bool ValidateGetInteger64v(const Context *context, GLenum pname, const GLint64 *data);
187 bool ValidateGetIntegeri_v(const Context *context, GLenum target, GLuint index, const GLint *data);
188 bool ValidateGetInternalformativ(const Context *context,
194 bool ValidateGetProgramBinary(const Context *context,
200 bool ValidateGetQueryObjectuiv(const Context *context,
204 bool ValidateGetQueryiv(const Context *context,
208 bool ValidateGetSamplerParameterfv(const Context *context,
212 bool ValidateGetSamplerParameteriv(const Context *context,
216 bool ValidateGetStringi(const Context *context, GLenum name, GLuint index);
217 bool ValidateGetSynciv(const Context *context,
223 bool ValidateGetTransformFeedbackVarying(const Context *context,
231 bool ValidateGetUniformBlockIndex(const Context *context,
234 bool ValidateGetUniformIndices(const Context *context,
239 bool ValidateGetUniformuiv(const Context *context,
243 bool ValidateGetVertexAttribIiv(const Context *context,
247 bool ValidateGetVertexAttribIuiv(const Context *context,
251 bool ValidateInvalidateFramebuffer(const Context *context,
255 bool ValidateInvalidateSubFramebuffer(const Context *context,
263 bool ValidateIsQuery(const Context *context, QueryID idPacked);
264 bool ValidateIsSampler(const Context *context, SamplerID samplerPacked);
265 bool ValidateIsSync(const Context *context, GLsync sync);
266 bool ValidateIsTransformFeedback(const Context *context, TransformFeedbackID idPacked);
267 bool ValidateIsVertexArray(const Context *context, VertexArrayID arrayPacked);
268 bool ValidateMapBufferRange(const Context *context,
273 bool ValidatePauseTransformFeedback(const Context *context);
274 bool ValidateProgramBinary(const Context *context,
279 bool ValidateProgramParameteri(const Context *context,
283 bool ValidateReadBuffer(const Context *context, GLenum src);
284 bool ValidateRenderbufferStorageMultisample(const Context *context,
290 bool ValidateResumeTransformFeedback(const Context *context);
291 bool ValidateSamplerParameterf(const Context *context,
295 bool ValidateSamplerParameterfv(const Context *context,
299 bool ValidateSamplerParameteri(const Context *context,
303 bool ValidateSamplerParameteriv(const Context *context,
307 bool ValidateTexImage3D(const Context *context,
318 bool ValidateTexStorage2D(const Context *context,
324 bool ValidateTexStorage3D(const Context *context,
331 bool ValidateTexSubImage3D(const Context *context,
343 bool ValidateTransformFeedbackVaryings(const Context *context,
348 bool ValidateUniform1ui(const Context *context, UniformLocation locationPacked, GLuint v0);
349 bool ValidateUniform1uiv(const Context *context,
353 bool ValidateUniform2ui(const Context *context,
357 bool ValidateUniform2uiv(const Context *context,
361 bool ValidateUniform3ui(const Context *context,
366 bool ValidateUniform3uiv(const Context *context,
370 bool ValidateUniform4ui(const Context *context,
376 bool ValidateUniform4uiv(const Context *context,
380 bool ValidateUniformBlockBinding(const Context *context,
384 bool ValidateUniformMatrix2x3fv(const Context *context,
389 bool ValidateUniformMatrix2x4fv(const Context *context,
394 bool ValidateUniformMatrix3x2fv(const Context *context,
399 bool ValidateUniformMatrix3x4fv(const Context *context,
404 bool ValidateUniformMatrix4x2fv(const Context *context,
409 bool ValidateUniformMatrix4x3fv(const Context *context,
414 bool ValidateUnmapBuffer(const Context *context, BufferBinding targetPacked);
415 bool ValidateVertexAttribDivisor(const Context *context, GLuint index, GLuint divisor);
416 bool ValidateVertexAttribI4i(const Context *context,
422 bool ValidateVertexAttribI4iv(const Context *context, GLuint index, const GLint *v);
423 bool ValidateVertexAttribI4ui(const Context *context,
429 bool ValidateVertexAttribI4uiv(const Context *context, GLuint index, const GLuint *v);
430 bool ValidateVertexAttribIPointer(const Context *context,
436 bool ValidateWaitSync(const Context *context, GLsync sync, GLbitfield flags, GLuint64 timeout);