Lines Matching full:context
14 bool ValidateAccum(const Context *, GLenum op, GLfloat value) in ValidateAccum() argument
19 bool ValidateBegin(const Context *, GLenum mode) in ValidateBegin() argument
24 bool ValidateBitmap(const Context *, in ValidateBitmap() argument
36 bool ValidateCallList(const Context *, GLuint list) in ValidateCallList() argument
41 bool ValidateCallLists(const Context *, GLsizei n, GLenum type, const void *lists) in ValidateCallLists() argument
46 bool ValidateClearAccum(const Context *, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) in ValidateClearAccum() argument
51 bool ValidateClearDepth(const Context *, GLdouble depth) in ValidateClearDepth() argument
56 bool ValidateClearIndex(const Context *, GLfloat c) in ValidateClearIndex() argument
61 bool ValidateClipPlane(const Context *, GLenum plane, const GLdouble *equation) in ValidateClipPlane() argument
66 bool ValidateColor3b(const Context *, GLbyte red, GLbyte green, GLbyte blue) in ValidateColor3b() argument
71 bool ValidateColor3bv(const Context *, const GLbyte *v) in ValidateColor3bv() argument
76 bool ValidateColor3d(const Context *, GLdouble red, GLdouble green, GLdouble blue) in ValidateColor3d() argument
81 bool ValidateColor3dv(const Context *, const GLdouble *v) in ValidateColor3dv() argument
86 bool ValidateColor3f(const Context *, GLfloat red, GLfloat green, GLfloat blue) in ValidateColor3f() argument
91 bool ValidateColor3fv(const Context *, const GLfloat *v) in ValidateColor3fv() argument
96 bool ValidateColor3i(const Context *, GLint red, GLint green, GLint blue) in ValidateColor3i() argument
101 bool ValidateColor3iv(const Context *, const GLint *v) in ValidateColor3iv() argument
106 bool ValidateColor3s(const Context *, GLshort red, GLshort green, GLshort blue) in ValidateColor3s() argument
111 bool ValidateColor3sv(const Context *, const GLshort *v) in ValidateColor3sv() argument
116 bool ValidateColor3ub(const Context *, GLubyte red, GLubyte green, GLubyte blue) in ValidateColor3ub() argument
121 bool ValidateColor3ubv(const Context *, const GLubyte *v) in ValidateColor3ubv() argument
126 bool ValidateColor3ui(const Context *, GLuint red, GLuint green, GLuint blue) in ValidateColor3ui() argument
131 bool ValidateColor3uiv(const Context *, const GLuint *v) in ValidateColor3uiv() argument
136 bool ValidateColor3us(const Context *, GLushort red, GLushort green, GLushort blue) in ValidateColor3us() argument
141 bool ValidateColor3usv(const Context *, const GLushort *v) in ValidateColor3usv() argument
146 bool ValidateColor4b(const Context *, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) in ValidateColor4b() argument
151 bool ValidateColor4bv(const Context *, const GLbyte *v) in ValidateColor4bv() argument
156 bool ValidateColor4d(const Context *, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) in ValidateColor4d() argument
161 bool ValidateColor4dv(const Context *, const GLdouble *v) in ValidateColor4dv() argument
166 bool ValidateColor4fv(const Context *, const GLfloat *v) in ValidateColor4fv() argument
171 bool ValidateColor4i(const Context *, GLint red, GLint green, GLint blue, GLint alpha) in ValidateColor4i() argument
176 bool ValidateColor4iv(const Context *, const GLint *v) in ValidateColor4iv() argument
181 bool ValidateColor4s(const Context *, GLshort red, GLshort green, GLshort blue, GLshort alpha) in ValidateColor4s() argument
186 bool ValidateColor4sv(const Context *, const GLshort *v) in ValidateColor4sv() argument
191 bool ValidateColor4ubv(const Context *, const GLubyte *v) in ValidateColor4ubv() argument
196 bool ValidateColor4ui(const Context *, GLuint red, GLuint green, GLuint blue, GLuint alpha) in ValidateColor4ui() argument
201 bool ValidateColor4uiv(const Context *, const GLuint *v) in ValidateColor4uiv() argument
206 bool ValidateColor4us(const Context *, GLushort red, GLushort green, GLushort blue, GLushort alpha) in ValidateColor4us() argument
211 bool ValidateColor4usv(const Context *, const GLushort *v) in ValidateColor4usv() argument
216 bool ValidateColorMaterial(const Context *, GLenum face, GLenum mode) in ValidateColorMaterial() argument
221 bool ValidateCopyPixels(const Context *, in ValidateCopyPixels() argument
231 bool ValidateDeleteLists(const Context *, GLuint list, GLsizei range) in ValidateDeleteLists() argument
236 bool ValidateDepthRange(const Context *, GLdouble n, GLdouble f) in ValidateDepthRange() argument
241 bool ValidateDrawBuffer(const Context *, GLenum buf) in ValidateDrawBuffer() argument
246 bool ValidateDrawPixels(const Context *, in ValidateDrawPixels() argument
256 bool ValidateEdgeFlag(const Context *, GLboolean flag) in ValidateEdgeFlag() argument
261 bool ValidateEdgeFlagv(const Context *, const GLboolean *flag) in ValidateEdgeFlagv() argument
266 bool ValidateEnd(const Context *) in ValidateEnd() argument
271 bool ValidateEndList(const Context *) in ValidateEndList() argument
276 bool ValidateEvalCoord1d(const Context *, GLdouble u) in ValidateEvalCoord1d() argument
281 bool ValidateEvalCoord1dv(const Context *, const GLdouble *u) in ValidateEvalCoord1dv() argument
286 bool ValidateEvalCoord1f(const Context *, GLfloat u) in ValidateEvalCoord1f() argument
291 bool ValidateEvalCoord1fv(const Context *, const GLfloat *u) in ValidateEvalCoord1fv() argument
296 bool ValidateEvalCoord2d(const Context *, GLdouble u, GLdouble v) in ValidateEvalCoord2d() argument
301 bool ValidateEvalCoord2dv(const Context *, const GLdouble *u) in ValidateEvalCoord2dv() argument
306 bool ValidateEvalCoord2f(const Context *, GLfloat u, GLfloat v) in ValidateEvalCoord2f() argument
311 bool ValidateEvalCoord2fv(const Context *, const GLfloat *u) in ValidateEvalCoord2fv() argument
316 bool ValidateEvalMesh1(const Context *, GLenum mode, GLint i1, GLint i2) in ValidateEvalMesh1() argument
321 bool ValidateEvalMesh2(const Context *, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) in ValidateEvalMesh2() argument
326 bool ValidateEvalPoint1(const Context *, GLint i) in ValidateEvalPoint1() argument
331 bool ValidateEvalPoint2(const Context *, GLint i, GLint j) in ValidateEvalPoint2() argument
336 bool ValidateFeedbackBuffer(const Context *, GLsizei size, GLenum type, const GLfloat *buffer) in ValidateFeedbackBuffer() argument
341 bool ValidateFogi(const Context *, GLenum pname, GLint param) in ValidateFogi() argument
346 bool ValidateFogiv(const Context *, GLenum pname, const GLint *params) in ValidateFogiv() argument
351 bool ValidateFrustum(const Context *, in ValidateFrustum() argument
362 bool ValidateGenLists(const Context *, GLsizei range) in ValidateGenLists() argument
367 bool ValidateGetClipPlane(const Context *, GLenum plane, const GLdouble *equation) in ValidateGetClipPlane() argument
372 bool ValidateGetDoublev(const Context *, GLenum pname, const GLdouble *data) in ValidateGetDoublev() argument
377 bool ValidateGetLightiv(const Context *, GLenum light, GLenum pname, const GLint *params) in ValidateGetLightiv() argument
382 bool ValidateGetMapdv(const Context *, GLenum target, GLenum query, const GLdouble *v) in ValidateGetMapdv() argument
387 bool ValidateGetMapfv(const Context *, GLenum target, GLenum query, const GLfloat *v) in ValidateGetMapfv() argument
392 bool ValidateGetMapiv(const Context *, GLenum target, GLenum query, const GLint *v) in ValidateGetMapiv() argument
397 bool ValidateGetMaterialiv(const Context *, GLenum face, GLenum pname, const GLint *params) in ValidateGetMaterialiv() argument
402 bool ValidateGetPixelMapfv(const Context *, GLenum map, const GLfloat *values) in ValidateGetPixelMapfv() argument
407 bool ValidateGetPixelMapuiv(const Context *, GLenum map, const GLuint *values) in ValidateGetPixelMapuiv() argument
412 bool ValidateGetPixelMapusv(const Context *, GLenum map, const GLushort *values) in ValidateGetPixelMapusv() argument
417 bool ValidateGetPolygonStipple(const Context *, const GLubyte *mask) in ValidateGetPolygonStipple() argument
422 bool ValidateGetTexGendv(const Context *, GLenum coord, GLenum pname, const GLdouble *params) in ValidateGetTexGendv() argument
427 bool ValidateGetTexGenfv(const Context *, GLenum coord, GLenum pname, const GLfloat *params) in ValidateGetTexGenfv() argument
432 bool ValidateGetTexGeniv(const Context *, GLenum coord, GLenum pname, const GLint *params) in ValidateGetTexGeniv() argument
437 bool ValidateGetTexImage(const Context *, in ValidateGetTexImage() argument
447 bool ValidateIndexMask(const Context *, GLuint mask) in ValidateIndexMask() argument
452 bool ValidateIndexd(const Context *, GLdouble c) in ValidateIndexd() argument
457 bool ValidateIndexdv(const Context *, const GLdouble *c) in ValidateIndexdv() argument
462 bool ValidateIndexf(const Context *, GLfloat c) in ValidateIndexf() argument
467 bool ValidateIndexfv(const Context *, const GLfloat *c) in ValidateIndexfv() argument
472 bool ValidateIndexi(const Context *, GLint c) in ValidateIndexi() argument
477 bool ValidateIndexiv(const Context *, const GLint *c) in ValidateIndexiv() argument
482 bool ValidateIndexs(const Context *, GLshort c) in ValidateIndexs() argument
487 bool ValidateIndexsv(const Context *, const GLshort *c) in ValidateIndexsv() argument
492 bool ValidateInitNames(const Context *) in ValidateInitNames() argument
497 bool ValidateIsList(const Context *, GLuint list) in ValidateIsList() argument
502 bool ValidateLightModeli(const Context *, GLenum pname, GLint param) in ValidateLightModeli() argument
507 bool ValidateLightModeliv(const Context *, GLenum pname, const GLint *params) in ValidateLightModeliv() argument
512 bool ValidateLighti(const Context *, GLenum light, GLenum pname, GLint param) in ValidateLighti() argument
517 bool ValidateLightiv(const Context *, GLenum light, GLenum pname, const GLint *params) in ValidateLightiv() argument
522 bool ValidateLineStipple(const Context *, GLint factor, GLushort pattern) in ValidateLineStipple() argument
527 bool ValidateListBase(const Context *, GLuint base) in ValidateListBase() argument
532 bool ValidateLoadMatrixd(const Context *, const GLdouble *m) in ValidateLoadMatrixd() argument
537 bool ValidateLoadName(const Context *, GLuint name) in ValidateLoadName() argument
542 bool ValidateMap1d(const Context *, in ValidateMap1d() argument
553 bool ValidateMap1f(const Context *, in ValidateMap1f() argument
564 bool ValidateMap2d(const Context *, in ValidateMap2d() argument
579 bool ValidateMap2f(const Context *, in ValidateMap2f() argument
594 bool ValidateMapGrid1d(const Context *, GLint un, GLdouble u1, GLdouble u2) in ValidateMapGrid1d() argument
599 bool ValidateMapGrid1f(const Context *, GLint un, GLfloat u1, GLfloat u2) in ValidateMapGrid1f() argument
604 bool ValidateMapGrid2d(const Context *, in ValidateMapGrid2d() argument
615 bool ValidateMapGrid2f(const Context *, in ValidateMapGrid2f() argument
626 bool ValidateMateriali(const Context *, GLenum face, GLenum pname, GLint param) in ValidateMateriali() argument
631 bool ValidateMaterialiv(const Context *, GLenum face, GLenum pname, const GLint *params) in ValidateMaterialiv() argument
636 bool ValidateMultMatrixd(const Context *, const GLdouble *m) in ValidateMultMatrixd() argument
641 bool ValidateNewList(const Context *, GLuint list, GLenum mode) in ValidateNewList() argument
646 bool ValidateNormal3b(const Context *, GLbyte nx, GLbyte ny, GLbyte nz) in ValidateNormal3b() argument
651 bool ValidateNormal3bv(const Context *, const GLbyte *v) in ValidateNormal3bv() argument
656 bool ValidateNormal3d(const Context *, GLdouble nx, GLdouble ny, GLdouble nz) in ValidateNormal3d() argument
661 bool ValidateNormal3dv(const Context *, const GLdouble *v) in ValidateNormal3dv() argument
666 bool ValidateNormal3fv(const Context *, const GLfloat *v) in ValidateNormal3fv() argument
671 bool ValidateNormal3i(const Context *, GLint nx, GLint ny, GLint nz) in ValidateNormal3i() argument
676 bool ValidateNormal3iv(const Context *, const GLint *v) in ValidateNormal3iv() argument
681 bool ValidateNormal3s(const Context *, GLshort nx, GLshort ny, GLshort nz) in ValidateNormal3s() argument
686 bool ValidateNormal3sv(const Context *, const GLshort *v) in ValidateNormal3sv() argument
691 bool ValidateOrtho(const Context *, in ValidateOrtho() argument
702 bool ValidatePassThrough(const Context *, GLfloat token) in ValidatePassThrough() argument
707 bool ValidatePixelMapfv(const Context *, GLenum map, GLsizei mapsize, const GLfloat *values) in ValidatePixelMapfv() argument
712 bool ValidatePixelMapuiv(const Context *, GLenum map, GLsizei mapsize, const GLuint *values) in ValidatePixelMapuiv() argument
717 bool ValidatePixelMapusv(const Context *, GLenum map, GLsizei mapsize, const GLushort *values) in ValidatePixelMapusv() argument
722 bool ValidatePixelStoref(const Context *, GLenum pname, GLfloat param) in ValidatePixelStoref() argument
727 bool ValidatePixelTransferf(const Context *, GLenum pname, GLfloat param) in ValidatePixelTransferf() argument
732 bool ValidatePixelTransferi(const Context *, GLenum pname, GLint param) in ValidatePixelTransferi() argument
737 bool ValidatePixelZoom(const Context *, GLfloat xfactor, GLfloat yfactor) in ValidatePixelZoom() argument
742 bool ValidatePolygonMode(const Context *, GLenum face, GLenum mode) in ValidatePolygonMode() argument
747 bool ValidatePolygonStipple(const Context *, const GLubyte *mask) in ValidatePolygonStipple() argument
752 bool ValidatePopAttrib(const Context *) in ValidatePopAttrib() argument
757 bool ValidatePopName(const Context *) in ValidatePopName() argument
762 bool ValidatePushAttrib(const Context *, GLbitfield mask) in ValidatePushAttrib() argument
767 bool ValidatePushName(const Context *, GLuint name) in ValidatePushName() argument
772 bool ValidateRasterPos2d(const Context *, GLdouble x, GLdouble y) in ValidateRasterPos2d() argument
777 bool ValidateRasterPos2dv(const Context *, const GLdouble *v) in ValidateRasterPos2dv() argument
782 bool ValidateRasterPos2f(const Context *, GLfloat x, GLfloat y) in ValidateRasterPos2f() argument
787 bool ValidateRasterPos2fv(const Context *, const GLfloat *v) in ValidateRasterPos2fv() argument
792 bool ValidateRasterPos2i(const Context *, GLint x, GLint y) in ValidateRasterPos2i() argument
797 bool ValidateRasterPos2iv(const Context *, const GLint *v) in ValidateRasterPos2iv() argument
802 bool ValidateRasterPos2s(const Context *, GLshort x, GLshort y) in ValidateRasterPos2s() argument
807 bool ValidateRasterPos2sv(const Context *, const GLshort *v) in ValidateRasterPos2sv() argument
812 bool ValidateRasterPos3d(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateRasterPos3d() argument
817 bool ValidateRasterPos3dv(const Context *, const GLdouble *v) in ValidateRasterPos3dv() argument
822 bool ValidateRasterPos3f(const Context *, GLfloat x, GLfloat y, GLfloat z) in ValidateRasterPos3f() argument
827 bool ValidateRasterPos3fv(const Context *, const GLfloat *v) in ValidateRasterPos3fv() argument
832 bool ValidateRasterPos3i(const Context *, GLint x, GLint y, GLint z) in ValidateRasterPos3i() argument
837 bool ValidateRasterPos3iv(const Context *, const GLint *v) in ValidateRasterPos3iv() argument
842 bool ValidateRasterPos3s(const Context *, GLshort x, GLshort y, GLshort z) in ValidateRasterPos3s() argument
847 bool ValidateRasterPos3sv(const Context *, const GLshort *v) in ValidateRasterPos3sv() argument
852 bool ValidateRasterPos4d(const Context *, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in ValidateRasterPos4d() argument
857 bool ValidateRasterPos4dv(const Context *, const GLdouble *v) in ValidateRasterPos4dv() argument
862 bool ValidateRasterPos4f(const Context *, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in ValidateRasterPos4f() argument
867 bool ValidateRasterPos4fv(const Context *, const GLfloat *v) in ValidateRasterPos4fv() argument
872 bool ValidateRasterPos4i(const Context *, GLint x, GLint y, GLint z, GLint w) in ValidateRasterPos4i() argument
877 bool ValidateRasterPos4iv(const Context *, const GLint *v) in ValidateRasterPos4iv() argument
882 bool ValidateRasterPos4s(const Context *, GLshort x, GLshort y, GLshort z, GLshort w) in ValidateRasterPos4s() argument
887 bool ValidateRasterPos4sv(const Context *, const GLshort *v) in ValidateRasterPos4sv() argument
892 bool ValidateRectd(const Context *, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) in ValidateRectd() argument
897 bool ValidateRectdv(const Context *, const GLdouble *v1, const GLdouble *v2) in ValidateRectdv() argument
902 bool ValidateRectf(const Context *, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) in ValidateRectf() argument
907 bool ValidateRectfv(const Context *, const GLfloat *v1, const GLfloat *v2) in ValidateRectfv() argument
912 bool ValidateRecti(const Context *, GLint x1, GLint y1, GLint x2, GLint y2) in ValidateRecti() argument
917 bool ValidateRectiv(const Context *, const GLint *v1, const GLint *v2) in ValidateRectiv() argument
922 bool ValidateRects(const Context *, GLshort x1, GLshort y1, GLshort x2, GLshort y2) in ValidateRects() argument
927 bool ValidateRectsv(const Context *, const GLshort *v1, const GLshort *v2) in ValidateRectsv() argument
932 bool ValidateRenderMode(const Context *, GLenum mode) in ValidateRenderMode() argument
937 bool ValidateRotated(const Context *, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) in ValidateRotated() argument
942 bool ValidateScaled(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateScaled() argument
947 bool ValidateSelectBuffer(const Context *, GLsizei size, const GLuint *buffer) in ValidateSelectBuffer() argument
952 bool ValidateTexCoord1d(const Context *, GLdouble s) in ValidateTexCoord1d() argument
957 bool ValidateTexCoord1dv(const Context *, const GLdouble *v) in ValidateTexCoord1dv() argument
962 bool ValidateTexCoord1f(const Context *, GLfloat s) in ValidateTexCoord1f() argument
967 bool ValidateTexCoord1fv(const Context *, const GLfloat *v) in ValidateTexCoord1fv() argument
972 bool ValidateTexCoord1i(const Context *, GLint s) in ValidateTexCoord1i() argument
977 bool ValidateTexCoord1iv(const Context *, const GLint *v) in ValidateTexCoord1iv() argument
982 bool ValidateTexCoord1s(const Context *, GLshort s) in ValidateTexCoord1s() argument
987 bool ValidateTexCoord1sv(const Context *, const GLshort *v) in ValidateTexCoord1sv() argument
992 bool ValidateTexCoord2d(const Context *, GLdouble s, GLdouble t) in ValidateTexCoord2d() argument
997 bool ValidateTexCoord2dv(const Context *, const GLdouble *v) in ValidateTexCoord2dv() argument
1002 bool ValidateTexCoord2f(const Context *, GLfloat s, GLfloat t) in ValidateTexCoord2f() argument
1007 bool ValidateTexCoord2fv(const Context *, const GLfloat *v) in ValidateTexCoord2fv() argument
1012 bool ValidateTexCoord2i(const Context *, GLint s, GLint t) in ValidateTexCoord2i() argument
1017 bool ValidateTexCoord2iv(const Context *, const GLint *v) in ValidateTexCoord2iv() argument
1022 bool ValidateTexCoord2s(const Context *, GLshort s, GLshort t) in ValidateTexCoord2s() argument
1027 bool ValidateTexCoord2sv(const Context *, const GLshort *v) in ValidateTexCoord2sv() argument
1032 bool ValidateTexCoord3d(const Context *, GLdouble s, GLdouble t, GLdouble r) in ValidateTexCoord3d() argument
1037 bool ValidateTexCoord3dv(const Context *, const GLdouble *v) in ValidateTexCoord3dv() argument
1042 bool ValidateTexCoord3f(const Context *, GLfloat s, GLfloat t, GLfloat r) in ValidateTexCoord3f() argument
1047 bool ValidateTexCoord3fv(const Context *, const GLfloat *v) in ValidateTexCoord3fv() argument
1052 bool ValidateTexCoord3i(const Context *, GLint s, GLint t, GLint r) in ValidateTexCoord3i() argument
1057 bool ValidateTexCoord3iv(const Context *, const GLint *v) in ValidateTexCoord3iv() argument
1062 bool ValidateTexCoord3s(const Context *, GLshort s, GLshort t, GLshort r) in ValidateTexCoord3s() argument
1067 bool ValidateTexCoord3sv(const Context *, const GLshort *v) in ValidateTexCoord3sv() argument
1072 bool ValidateTexCoord4d(const Context *, GLdouble s, GLdouble t, GLdouble r, GLdouble q) in ValidateTexCoord4d() argument
1077 bool ValidateTexCoord4dv(const Context *, const GLdouble *v) in ValidateTexCoord4dv() argument
1082 bool ValidateTexCoord4f(const Context *, GLfloat s, GLfloat t, GLfloat r, GLfloat q) in ValidateTexCoord4f() argument
1087 bool ValidateTexCoord4fv(const Context *, const GLfloat *v) in ValidateTexCoord4fv() argument
1092 bool ValidateTexCoord4i(const Context *, GLint s, GLint t, GLint r, GLint q) in ValidateTexCoord4i() argument
1097 bool ValidateTexCoord4iv(const Context *, const GLint *v) in ValidateTexCoord4iv() argument
1102 bool ValidateTexCoord4s(const Context *, GLshort s, GLshort t, GLshort r, GLshort q) in ValidateTexCoord4s() argument
1107 bool ValidateTexCoord4sv(const Context *, const GLshort *v) in ValidateTexCoord4sv() argument
1112 bool ValidateTexGend(const Context *, GLenum coord, GLenum pname, GLdouble param) in ValidateTexGend() argument
1117 bool ValidateTexGendv(const Context *, GLenum coord, GLenum pname, const GLdouble *params) in ValidateTexGendv() argument
1122 bool ValidateTexGenf(const Context *, GLenum coord, GLenum pname, GLfloat param) in ValidateTexGenf() argument
1126 bool ValidateTexGenfv(const Context *, GLenum coord, GLenum pname, const GLfloat *params) in ValidateTexGenfv() argument
1131 bool ValidateTexGeni(const Context *, GLenum coord, GLenum pname, GLint param) in ValidateTexGeni() argument
1136 bool ValidateTexGeniv(const Context *, GLenum coord, GLenum pname, const GLint *params) in ValidateTexGeniv() argument
1141 bool ValidateTexImage1D(const Context *, in ValidateTexImage1D() argument
1154 bool ValidateTranslated(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateTranslated() argument
1159 bool ValidateVertex2d(const Context *, GLdouble x, GLdouble y) in ValidateVertex2d() argument
1164 bool ValidateVertex2dv(const Context *, const GLdouble *v) in ValidateVertex2dv() argument
1169 bool ValidateVertex2f(const Context *, GLfloat x, GLfloat y) in ValidateVertex2f() argument
1174 bool ValidateVertex2fv(const Context *, const GLfloat *v) in ValidateVertex2fv() argument
1179 bool ValidateVertex2i(const Context *, GLint x, GLint y) in ValidateVertex2i() argument
1184 bool ValidateVertex2iv(const Context *, const GLint *v) in ValidateVertex2iv() argument
1189 bool ValidateVertex2s(const Context *, GLshort x, GLshort y) in ValidateVertex2s() argument
1194 bool ValidateVertex2sv(const Context *, const GLshort *v) in ValidateVertex2sv() argument
1199 bool ValidateVertex3d(const Context *, GLdouble x, GLdouble y, GLdouble z) in ValidateVertex3d() argument
1204 bool ValidateVertex3dv(const Context *, const GLdouble *v) in ValidateVertex3dv() argument
1209 bool ValidateVertex3f(const Context *, GLfloat x, GLfloat y, GLfloat z) in ValidateVertex3f() argument
1214 bool ValidateVertex3fv(const Context *, const GLfloat *v) in ValidateVertex3fv() argument
1219 bool ValidateVertex3i(const Context *, GLint x, GLint y, GLint z) in ValidateVertex3i() argument
1224 bool ValidateVertex3iv(const Context *, const GLint *v) in ValidateVertex3iv() argument
1229 bool ValidateVertex3s(const Context *, GLshort x, GLshort y, GLshort z) in ValidateVertex3s() argument
1234 bool ValidateVertex3sv(const Context *, const GLshort *v) in ValidateVertex3sv() argument
1239 bool ValidateVertex4d(const Context *, GLdouble x, GLdouble y, GLdouble z, GLdouble w) in ValidateVertex4d() argument
1244 bool ValidateVertex4dv(const Context *, const GLdouble *v) in ValidateVertex4dv() argument
1249 bool ValidateVertex4f(const Context *, GLfloat x, GLfloat y, GLfloat z, GLfloat w) in ValidateVertex4f() argument
1254 bool ValidateVertex4fv(const Context *, const GLfloat *v) in ValidateVertex4fv() argument
1259 bool ValidateVertex4i(const Context *, GLint x, GLint y, GLint z, GLint w) in ValidateVertex4i() argument
1264 bool ValidateVertex4iv(const Context *, const GLint *v) in ValidateVertex4iv() argument
1269 bool ValidateVertex4s(const Context *, GLshort x, GLshort y, GLshort z, GLshort w) in ValidateVertex4s() argument
1274 bool ValidateVertex4sv(const Context *, const GLshort *v) in ValidateVertex4sv() argument
1279 bool ValidateAreTexturesResident(const Context *context, in ValidateAreTexturesResident() argument
1287 bool ValidateArrayElement(const Context *context, GLint i) in ValidateArrayElement() argument
1292 bool ValidateCopyTexImage1D(const Context *context, in ValidateCopyTexImage1D() argument
1304 bool ValidateCopyTexSubImage1D(const Context *context, in ValidateCopyTexSubImage1D() argument
1315 bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer) in ValidateEdgeFlagPointer() argument
1320 bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer) in ValidateIndexPointer() argument
1325 bool ValidateIndexub(const Context *context, GLubyte c) in ValidateIndexub() argument
1330 bool ValidateIndexubv(const Context *context, const GLubyte *c) in ValidateIndexubv() argument
1335 bool ValidateInterleavedArrays(const Context *context, in ValidateInterleavedArrays() argument
1343 bool ValidatePopClientAttrib(const Context *context) in ValidatePopClientAttrib() argument
1348 bool ValidatePrioritizeTextures(const Context *context, in ValidatePrioritizeTextures() argument
1356 bool ValidatePushClientAttrib(const Context *context, GLbitfield mask) in ValidatePushClientAttrib() argument
1361 bool ValidateTexSubImage1D(const Context *context, in ValidateTexSubImage1D() argument
1373 bool ValidateCompressedTexImage1D(const Context *context, in ValidateCompressedTexImage1D() argument
1385 bool ValidateCompressedTexSubImage1D(const Context *context, in ValidateCompressedTexSubImage1D() argument
1397 bool ValidateGetCompressedTexImage(const Context *context, in ValidateGetCompressedTexImage() argument
1405 bool ValidateLoadTransposeMatrixd(const Context *context, const GLdouble *m) in ValidateLoadTransposeMatrixd() argument
1410 bool ValidateLoadTransposeMatrixf(const Context *context, const GLfloat *m) in ValidateLoadTransposeMatrixf() argument
1415 bool ValidateMultTransposeMatrixd(const Context *context, const GLdouble *m) in ValidateMultTransposeMatrixd() argument
1420 bool ValidateMultTransposeMatrixf(const Context *context, const GLfloat *m) in ValidateMultTransposeMatrixf() argument
1425 bool ValidateMultiTexCoord1d(const Context *context, GLenum target, GLdouble s) in ValidateMultiTexCoord1d() argument
1430 bool ValidateMultiTexCoord1dv(const Context *context, GLenum target, const GLdouble *v) in ValidateMultiTexCoord1dv() argument
1435 bool ValidateMultiTexCoord1f(const Context *context, GLenum target, GLfloat s) in ValidateMultiTexCoord1f() argument
1440 bool ValidateMultiTexCoord1fv(const Context *context, GLenum target, const GLfloat *v) in ValidateMultiTexCoord1fv() argument
1445 bool ValidateMultiTexCoord1i(const Context *context, GLenum target, GLint s) in ValidateMultiTexCoord1i() argument
1450 bool ValidateMultiTexCoord1iv(const Context *context, GLenum target, const GLint *v) in ValidateMultiTexCoord1iv() argument
1455 bool ValidateMultiTexCoord1s(const Context *context, GLenum target, GLshort s) in ValidateMultiTexCoord1s() argument
1460 bool ValidateMultiTexCoord1sv(const Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord1sv() argument
1465 bool ValidateMultiTexCoord2d(const Context *context, GLenum target, GLdouble s, GLdouble t) in ValidateMultiTexCoord2d() argument
1470 bool ValidateMultiTexCoord2dv(const Context *context, GLenum target, const GLdouble *v) in ValidateMultiTexCoord2dv() argument
1475 bool ValidateMultiTexCoord2f(const Context *context, GLenum target, GLfloat s, GLfloat t) in ValidateMultiTexCoord2f() argument
1480 bool ValidateMultiTexCoord2fv(const Context *context, GLenum target, const GLfloat *v) in ValidateMultiTexCoord2fv() argument
1485 bool ValidateMultiTexCoord2i(const Context *context, GLenum target, GLint s, GLint t) in ValidateMultiTexCoord2i() argument
1490 bool ValidateMultiTexCoord2iv(const Context *context, GLenum target, const GLint *v) in ValidateMultiTexCoord2iv() argument
1495 bool ValidateMultiTexCoord2s(const Context *context, GLenum target, GLshort s, GLshort t) in ValidateMultiTexCoord2s() argument
1500 bool ValidateMultiTexCoord2sv(const Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord2sv() argument
1505 bool ValidateMultiTexCoord3d(const Context *context, in ValidateMultiTexCoord3d() argument
1514 bool ValidateMultiTexCoord3dv(const Context *context, GLenum target, const GLdouble *v) in ValidateMultiTexCoord3dv() argument
1519 bool ValidateMultiTexCoord3f(const Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r) in ValidateMultiTexCoord3f() argument
1524 bool ValidateMultiTexCoord3fv(const Context *context, GLenum target, const GLfloat *v) in ValidateMultiTexCoord3fv() argument
1529 bool ValidateMultiTexCoord3i(const Context *context, GLenum target, GLint s, GLint t, GLint r) in ValidateMultiTexCoord3i() argument
1534 bool ValidateMultiTexCoord3iv(const Context *context, GLenum target, const GLint *v) in ValidateMultiTexCoord3iv() argument
1539 bool ValidateMultiTexCoord3s(const Context *context, GLenum target, GLshort s, GLshort t, GLshort r) in ValidateMultiTexCoord3s() argument
1544 bool ValidateMultiTexCoord3sv(const Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord3sv() argument
1549 bool ValidateMultiTexCoord4d(const Context *context, in ValidateMultiTexCoord4d() argument
1559 bool ValidateMultiTexCoord4dv(const Context *context, GLenum target, const GLdouble *v) in ValidateMultiTexCoord4dv() argument
1564 bool ValidateMultiTexCoord4fv(const Context *context, GLenum target, const GLfloat *v) in ValidateMultiTexCoord4fv() argument
1569 bool ValidateMultiTexCoord4i(const Context *context, in ValidateMultiTexCoord4i() argument
1579 bool ValidateMultiTexCoord4iv(const Context *context, GLenum target, const GLint *v) in ValidateMultiTexCoord4iv() argument
1584 bool ValidateMultiTexCoord4s(const Context *context, in ValidateMultiTexCoord4s() argument
1594 bool ValidateMultiTexCoord4sv(const Context *context, GLenum target, const GLshort *v) in ValidateMultiTexCoord4sv() argument
1599 bool ValidateFogCoordPointer(const Context *context, in ValidateFogCoordPointer() argument
1607 bool ValidateFogCoordd(const Context *context, GLdouble coord) in ValidateFogCoordd() argument
1612 bool ValidateFogCoorddv(const Context *context, const GLdouble *coord) in ValidateFogCoorddv() argument
1617 bool ValidateFogCoordf(const Context *context, GLfloat coord) in ValidateFogCoordf() argument
1622 bool ValidateFogCoordfv(const Context *context, const GLfloat *coord) in ValidateFogCoordfv() argument
1627 bool ValidateMultiDrawArrays(const Context *context, in ValidateMultiDrawArrays() argument
1636 bool ValidateMultiDrawElements(const Context *context, in ValidateMultiDrawElements() argument
1646 bool ValidatePointParameteri(const Context *context, GLenum pname, GLint param) in ValidatePointParameteri() argument
1651 bool ValidatePointParameteriv(const Context *context, GLenum pname, const GLint *params) in ValidatePointParameteriv() argument
1656 bool ValidateSecondaryColor3b(const Context *context, GLbyte red, GLbyte green, GLbyte blue) in ValidateSecondaryColor3b() argument
1661 bool ValidateSecondaryColor3bv(const Context *context, const GLbyte *v) in ValidateSecondaryColor3bv() argument
1666 bool ValidateSecondaryColor3d(const Context *context, GLdouble red, GLdouble green, GLdouble blue) in ValidateSecondaryColor3d() argument
1671 bool ValidateSecondaryColor3dv(const Context *context, const GLdouble *v) in ValidateSecondaryColor3dv() argument
1676 bool ValidateSecondaryColor3f(const Context *context, GLfloat red, GLfloat green, GLfloat blue) in ValidateSecondaryColor3f() argument
1681 bool ValidateSecondaryColor3fv(const Context *context, const GLfloat *v) in ValidateSecondaryColor3fv() argument
1686 bool ValidateSecondaryColor3i(const Context *context, GLint red, GLint green, GLint blue) in ValidateSecondaryColor3i() argument
1691 bool ValidateSecondaryColor3iv(const Context *context, const GLint *v) in ValidateSecondaryColor3iv() argument
1696 bool ValidateSecondaryColor3s(const Context *context, GLshort red, GLshort green, GLshort blue) in ValidateSecondaryColor3s() argument
1701 bool ValidateSecondaryColor3sv(const Context *context, const GLshort *v) in ValidateSecondaryColor3sv() argument
1706 bool ValidateSecondaryColor3ub(const Context *context, GLubyte red, GLubyte green, GLubyte blue) in ValidateSecondaryColor3ub() argument
1711 bool ValidateSecondaryColor3ubv(const Context *context, const GLubyte *v) in ValidateSecondaryColor3ubv() argument
1716 bool ValidateSecondaryColor3ui(const Context *context, GLuint red, GLuint green, GLuint blue) in ValidateSecondaryColor3ui() argument
1721 bool ValidateSecondaryColor3uiv(const Context *context, const GLuint *v) in ValidateSecondaryColor3uiv() argument
1726 bool ValidateSecondaryColor3us(const Context *context, GLushort red, GLushort green, GLushort blue) in ValidateSecondaryColor3us() argument
1731 bool ValidateSecondaryColor3usv(const Context *context, const GLushort *v) in ValidateSecondaryColor3usv() argument
1736 bool ValidateSecondaryColorPointer(const Context *context, in ValidateSecondaryColorPointer() argument
1745 bool ValidateWindowPos2d(const Context *context, GLdouble x, GLdouble y) in ValidateWindowPos2d() argument
1750 bool ValidateWindowPos2dv(const Context *context, const GLdouble *v) in ValidateWindowPos2dv() argument
1755 bool ValidateWindowPos2f(const Context *context, GLfloat x, GLfloat y) in ValidateWindowPos2f() argument
1760 bool ValidateWindowPos2fv(const Context *context, const GLfloat *v) in ValidateWindowPos2fv() argument
1765 bool ValidateWindowPos2i(const Context *context, GLint x, GLint y) in ValidateWindowPos2i() argument
1770 bool ValidateWindowPos2iv(const Context *context, const GLint *v) in ValidateWindowPos2iv() argument
1775 bool ValidateWindowPos2s(const Context *context, GLshort x, GLshort y) in ValidateWindowPos2s() argument
1780 bool ValidateWindowPos2sv(const Context *context, const GLshort *v) in ValidateWindowPos2sv() argument
1785 bool ValidateWindowPos3d(const Context *context, GLdouble x, GLdouble y, GLdouble z) in ValidateWindowPos3d() argument
1790 bool ValidateWindowPos3dv(const Context *context, const GLdouble *v) in ValidateWindowPos3dv() argument
1795 bool ValidateWindowPos3f(const Context *context, GLfloat x, GLfloat y, GLfloat z) in ValidateWindowPos3f() argument
1800 bool ValidateWindowPos3fv(const Context *context, const GLfloat *v) in ValidateWindowPos3fv() argument
1805 bool ValidateWindowPos3i(const Context *context, GLint x, GLint y, GLint z) in ValidateWindowPos3i() argument
1810 bool ValidateWindowPos3iv(const Context *context, const GLint *v) in ValidateWindowPos3iv() argument
1815 bool ValidateWindowPos3s(const Context *context, GLshort x, GLshort y, GLshort z) in ValidateWindowPos3s() argument
1820 bool ValidateWindowPos3sv(const Context *context, const GLshort *v) in ValidateWindowPos3sv() argument
1825 bool ValidateGetBufferSubData(const Context *context, in ValidateGetBufferSubData() argument
1834 bool ValidateGetQueryObjectiv(const Context *context, QueryID id, GLenum pname, const GLint *params) in ValidateGetQueryObjectiv() argument
1839 bool ValidateMapBuffer(const Context *context, BufferBinding targetPacked, GLenum access) in ValidateMapBuffer() argument